mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-05-03 05:26:05 +02:00
f4f78bb5ec
* refactor: frontend * Fix avatar gallery sort * Update .NET dependencies * Update npm dependencies electron v37.1.0 * bulkRefreshFriends * fix dark theme * Remove crowdin * Fix config.json dialog not updating * VRCX log file fixes & add Cef log * Remove SharedVariable, fix startup * Revert init theme change * Logging date not working? Fix WinformThemer designer error * Add Cef request hander, no more escaping main page * clean * fix * fix * clean * uh * Apply thememode at startup, fixes random user colours * Split database into files * Instance info remove empty lines * Open external VRC links with VRCX * Electron fixes * fix userdialog style * ohhhh * fix store * fix store * fix: load all group members after kicking a user * fix: world dialog favorite button style * fix: Clear VRCX Cache Timer input value * clean * Fix VR overlay * Fix VR overlay 2 * Fix Discord discord rich presence for RPC worlds * Clean up age verified user tags * Fix playerList being occupied after program reload * no `this` * Fix login stuck loading * writable: false * Hide dialogs on logout * add flush sync option * rm LOGIN event * rm LOGOUT event * remove duplicate event listeners * remove duplicate event listeners * clean * remove duplicate event listeners * clean * fix theme style * fix t * clearable * clean * fix ipcEvent * Small changes * Popcorn Palace support * Remove checkActiveFriends * Clean up * Fix dragEnterCef * Block API requests when not logged in * Clear state on login & logout * Fix worldDialog instances not updating * use <script setup> * Fix avatar change event, CheckGameRunning at startup * Fix image dragging * fix * Remove PWI * fix updateLoop * add webpack-dev-server to dev environment * rm unnecessary chunks * use <script setup> * webpack-dev-server changes * use <script setup> * use <script setup> * Fix UGC text size * Split login event * t * use <script setup> * fix * Update .gitignore and enable checkJs in jsconfig * fix i18n t * use <script setup> * use <script setup> * clean * global types * fix * use checkJs for debugging * Add watchState for login watchers * fix .vue template * type fixes * rm Vue.filter * Cef v138.0.170, VC++ 2022 * Settings fixes * Remove 'USER:CURRENT' * clean up 2FA callbacks * remove userApply * rm i18n import * notification handling to use notification store methods * refactor favorite handling to use favorite store methods and clean up event emissions * refactor moderation handling to use dedicated functions for player moderation events * refactor friend handling to use dedicated functions for friend events * Fix program startup, move lang init * Fix friend state * Fix status change error * Fix user notes diff * fix * rm group event * rm auth event * rm avatar event * clean * clean * getUser * getFriends * getFavoriteWorlds, getFavoriteAvatars * AvatarGalleryUpload btn style & package.json update * Fix friend requests * Apply user * Apply world * Fix note diff * Fix VR overlay * Fixes * Update build scripts * Apply avatar * Apply instance * Apply group * update hidden VRC+ badge * Fix sameInstance "private" * fix 502/504 API errors * fix 502/504 API errors * clean * Fix friend in same instance on orange showing twice in friends list * Add back in broken friend state repair methods * add types --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
300 lines
9.8 KiB
JavaScript
300 lines
9.8 KiB
JavaScript
import { defineStore } from 'pinia';
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import { computed, reactive } from 'vue';
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import * as workerTimers from 'worker-timers';
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import { $app } from '../app';
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import configRepository from '../service/config.js';
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import { database } from '../service/database';
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import {
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deleteVRChatCache as _deleteVRChatCache,
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isRealInstance
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} from '../shared/utils';
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import { useAvatarStore } from './avatar';
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import { useGameLogStore } from './gameLog';
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import { useInstanceStore } from './instance';
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import { useLaunchStore } from './launch';
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import { useLocationStore } from './location';
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import { useNotificationStore } from './notification';
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import { useAdvancedSettingsStore } from './settings/advanced';
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import { useUpdateLoopStore } from './updateLoop';
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import { useUserStore } from './user';
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import { useVrStore } from './vr';
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import { useWorldStore } from './world';
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export const useGameStore = defineStore('Game', () => {
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const advancedSettingsStore = useAdvancedSettingsStore();
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const locationStore = useLocationStore();
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const notificationStore = useNotificationStore();
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const avatarStore = useAvatarStore();
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const launchStore = useLaunchStore();
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const worldStore = useWorldStore();
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const instanceStore = useInstanceStore();
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const gameLogStore = useGameLogStore();
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const vrStore = useVrStore();
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const userStore = useUserStore();
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const updateLoopStore = useUpdateLoopStore();
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const state = reactive({
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lastCrashedTime: null,
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VRChatUsedCacheSize: '',
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VRChatTotalCacheSize: '',
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VRChatCacheSizeLoading: false,
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isGameRunning: false,
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isGameNoVR: true,
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isSteamVRRunning: false,
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isHmdAfk: false
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});
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async function init() {
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state.isGameNoVR = await configRepository.getBool('isGameNoVR');
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}
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init();
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const VRChatUsedCacheSize = computed({
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get: () => state.VRChatUsedCacheSize,
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set: (value) => {
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state.VRChatUsedCacheSize = value;
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}
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});
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const VRChatTotalCacheSize = computed({
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get: () => state.VRChatTotalCacheSize,
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set: (value) => {
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state.VRChatTotalCacheSize = value;
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}
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});
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const VRChatCacheSizeLoading = computed({
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get: () => state.VRChatCacheSizeLoading,
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set: (value) => {
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state.VRChatCacheSizeLoading = value;
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}
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});
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const isGameRunning = computed({
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get: () => state.isGameRunning,
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set: (value) => {
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state.isGameRunning = value;
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}
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});
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const isGameNoVR = computed({
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get: () => state.isGameNoVR,
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set: (value) => {
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state.isGameNoVR = value;
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}
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});
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const isSteamVRRunning = computed({
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get: () => state.isSteamVRRunning,
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set: (value) => {
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state.isSteamVRRunning = value;
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}
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});
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const isHmdAfk = computed({
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get: () => state.isHmdAfk,
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set: (value) => {
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state.isHmdAfk = value;
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}
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});
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async function deleteVRChatCache(ref) {
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await _deleteVRChatCache(ref);
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getVRChatCacheSize();
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worldStore.updateVRChatWorldCache();
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avatarStore.updateVRChatAvatarCache();
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}
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function autoVRChatCacheManagement() {
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if (advancedSettingsStore.autoSweepVRChatCache) {
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sweepVRChatCache();
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}
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}
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async function sweepVRChatCache() {
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const output = await AssetBundleManager.SweepCache();
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console.log('SweepCache', output);
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if (advancedSettingsStore.isVRChatConfigDialogVisible) {
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getVRChatCacheSize();
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}
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}
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function checkIfGameCrashed() {
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if (!advancedSettingsStore.relaunchVRChatAfterCrash) {
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return;
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}
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const { location } = locationStore.lastLocation;
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AppApi.VrcClosedGracefully().then((result) => {
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if (result || !isRealInstance(location)) {
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return;
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}
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// check if relaunched less than 2mins ago (prvent crash loop)
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if (
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state.lastCrashedTime &&
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new Date() - state.lastCrashedTime < 120_000
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) {
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console.log('VRChat was recently crashed, not relaunching');
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return;
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}
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state.lastCrashedTime = new Date();
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// wait a bit for SteamVR to potentially close before deciding to relaunch
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let restartDelay = 8000;
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if (state.isGameNoVR) {
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// wait for game to close before relaunching
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restartDelay = 2000;
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}
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workerTimers.setTimeout(
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() => restartCrashedGame(location),
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restartDelay
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);
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});
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}
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function restartCrashedGame(location) {
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if (!state.isGameNoVR && !state.isSteamVRRunning) {
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console.log("SteamVR isn't running, not relaunching VRChat");
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return;
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}
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AppApi.FocusWindow();
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const message = 'VRChat crashed, attempting to rejoin last instance';
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$app.$message({
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message,
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type: 'info'
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});
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const entry = {
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created_at: new Date().toJSON(),
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type: 'Event',
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data: message
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};
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database.addGamelogEventToDatabase(entry);
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notificationStore.queueGameLogNoty(entry);
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gameLogStore.addGameLog(entry);
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launchStore.launchGame(location, '', state.isGameNoVR);
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}
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async function getVRChatCacheSize() {
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state.VRChatCacheSizeLoading = true;
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const totalCacheSize = 30;
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state.VRChatTotalCacheSize = totalCacheSize;
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const usedCacheSize = await AssetBundleManager.GetCacheSize();
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state.VRChatUsedCacheSize = (usedCacheSize / 1073741824).toFixed(2);
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state.VRChatCacheSizeLoading = false;
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}
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// use in C#
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async function updateIsGameRunning(
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isGameRunning,
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isSteamVRRunning,
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isHmdAfk
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) {
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const avatarStore = useAvatarStore();
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if (advancedSettingsStore.gameLogDisabled) {
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return;
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}
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if (isGameRunning !== state.isGameRunning) {
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state.isGameRunning = isGameRunning;
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if (isGameRunning) {
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userStore.currentUser.$online_for = Date.now();
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userStore.currentUser.$offline_for = '';
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userStore.currentUser.$previousAvatarSwapTime = Date.now();
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} else {
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await configRepository.setBool('isGameNoVR', state.isGameNoVR);
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userStore.currentUser.$online_for = '';
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userStore.currentUser.$offline_for = Date.now();
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instanceStore.removeAllQueuedInstances();
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autoVRChatCacheManagement();
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checkIfGameCrashed();
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updateLoopStore.ipcTimeout = 0;
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avatarStore.addAvatarWearTime(
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userStore.currentUser.currentAvatar
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);
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userStore.currentUser.$previousAvatarSwapTime = '';
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}
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locationStore.lastLocationReset();
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gameLogStore.clearNowPlaying();
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vrStore.updateVRLastLocation();
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workerTimers.setTimeout(() => checkVRChatDebugLogging(), 60000);
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updateLoopStore.nextDiscordUpdate = 0;
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console.log(new Date(), 'isGameRunning', isGameRunning);
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}
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if (isSteamVRRunning !== state.isSteamVRRunning) {
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state.isSteamVRRunning = isSteamVRRunning;
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console.log('isSteamVRRunning:', isSteamVRRunning);
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}
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if (isHmdAfk !== state.isHmdAfk) {
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state.isHmdAfk = isHmdAfk;
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console.log('isHmdAfk:', isHmdAfk);
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}
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vrStore.updateOpenVR();
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}
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async function checkVRChatDebugLogging() {
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if (advancedSettingsStore.gameLogDisabled) {
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return;
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}
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try {
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const loggingEnabled =
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await getVRChatRegistryKey('LOGGING_ENABLED');
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if (
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loggingEnabled === null ||
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typeof loggingEnabled === 'undefined'
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) {
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// key not found
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return;
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}
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if (parseInt(loggingEnabled, 10) === 1) {
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// already enabled
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return;
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}
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const result = await AppApi.SetVRChatRegistryKey(
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'LOGGING_ENABLED',
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'1',
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4
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);
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if (!result) {
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// failed to set key
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$app.$alert(
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'VRCX has noticed VRChat debug logging is disabled. VRCX requires debug logging in order to function correctly. Please enable debug logging in VRChat quick menu settings > debug > enable debug logging, then rejoin the instance or restart VRChat.',
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'Enable debug logging'
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);
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console.error('Failed to enable debug logging', result);
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return;
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}
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$app.$alert(
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'VRCX has noticed VRChat debug logging is disabled and automatically re-enabled it. VRCX requires debug logging in order to function correctly.',
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'Enabled debug logging'
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);
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console.log('Enabled debug logging');
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} catch (e) {
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console.error(e);
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}
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}
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async function getVRChatRegistryKey(key) {
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if (LINUX) {
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return AppApi.GetVRChatRegistryKeyString(key);
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}
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return AppApi.GetVRChatRegistryKey(key);
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}
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return {
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state,
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VRChatUsedCacheSize,
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VRChatTotalCacheSize,
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VRChatCacheSizeLoading,
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isGameRunning,
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isGameNoVR,
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isSteamVRRunning,
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isHmdAfk,
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deleteVRChatCache,
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sweepVRChatCache,
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getVRChatCacheSize,
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updateIsGameRunning,
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getVRChatRegistryKey,
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checkVRChatDebugLogging
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};
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});
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