mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-17 13:53:52 +02:00
217 lines
8.1 KiB
JavaScript
217 lines
8.1 KiB
JavaScript
import { defineStore } from 'pinia';
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import { ref } from 'vue';
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import {
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getGroupName,
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getWorldName,
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isRealInstance,
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parseLocation
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} from '../shared/utils';
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import { database } from '../service/database';
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import { useAdvancedSettingsStore } from './settings/advanced';
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import { useGameLogStore } from './gameLog';
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import { useGameStore } from './game';
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import { useInstanceStore } from './instance';
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import { useNotificationStore } from './notification';
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import { usePhotonStore } from './photon';
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import { useUserStore } from './user';
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import { useVrStore } from './vr';
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export const useLocationStore = defineStore('Location', () => {
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const advancedSettingsStore = useAdvancedSettingsStore();
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const userStore = useUserStore();
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const instanceStore = useInstanceStore();
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const notificationStore = useNotificationStore();
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const gameStore = useGameStore();
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const vrStore = useVrStore();
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const photonStore = usePhotonStore();
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const gameLogStore = useGameLogStore();
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const lastLocation = ref({
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date: null,
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location: '',
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name: '',
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playerList: new Map(),
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friendList: new Map()
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});
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const lastLocationDestination = ref('');
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const lastLocationDestinationTime = ref(0);
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function updateCurrentUserLocation() {
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const ref = userStore.cachedUsers.get(userStore.currentUser.id);
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if (typeof ref === 'undefined') {
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return;
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}
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// update cached user with both gameLog and API locations
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let currentLocation = userStore.currentUser.$locationTag;
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const L = parseLocation(currentLocation);
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if (L.isTraveling) {
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currentLocation = userStore.currentUser.$travelingToLocation;
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}
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ref.location = userStore.currentUser.$locationTag;
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ref.travelingToLocation = userStore.currentUser.$travelingToLocation;
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if (
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gameStore.isGameRunning &&
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!advancedSettingsStore.gameLogDisabled &&
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lastLocation.value.location !== ''
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) {
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// use gameLog instead of API when game is running
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currentLocation = lastLocation.value.location;
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if (lastLocation.value.location === 'traveling') {
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currentLocation = lastLocationDestination.value;
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}
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ref.location = lastLocation.value.location;
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ref.travelingToLocation = lastLocationDestination.value;
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}
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ref.$online_for = userStore.currentUser.$online_for;
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ref.$offline_for = userStore.currentUser.$offline_for;
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ref.$location = parseLocation(currentLocation);
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if (!gameStore.isGameRunning || advancedSettingsStore.gameLogDisabled) {
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ref.$location_at = userStore.currentUser.$location_at;
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ref.$travelingToTime = userStore.currentUser.$travelingToTime;
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userStore.applyUserDialogLocation();
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instanceStore.applyWorldDialogInstances();
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instanceStore.applyGroupDialogInstances();
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} else {
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ref.$location_at = lastLocation.value.date;
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ref.$travelingToTime = lastLocationDestinationTime.value;
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userStore.currentUser.$travelingToTime =
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lastLocationDestinationTime.value;
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}
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}
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async function setCurrentUserLocation(location, travelingToLocation) {
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userStore.currentUser.$location_at = Date.now();
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userStore.currentUser.$travelingToTime = Date.now();
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userStore.currentUser.$locationTag = location;
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userStore.currentUser.$travelingToLocation = travelingToLocation;
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updateCurrentUserLocation();
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// janky gameLog support for Quest
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if (gameStore.isGameRunning) {
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// with the current state of things, lets not run this if we don't need to
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return;
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}
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const lastLocationArray = await database.lookupGameLogDatabase(
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['Location'],
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[],
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1
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);
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const lastLocationTemp =
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lastLocationArray.length > 0 ? lastLocationArray[0].location : '';
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if (lastLocationTemp === location) {
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return;
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}
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lastLocationDestination.value = '';
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lastLocationDestinationTime.value = 0;
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if (isRealInstance(location)) {
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const dt = new Date().toJSON();
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const L = parseLocation(location);
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lastLocation.value.location = location;
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lastLocation.value.date = Date.now();
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const entry = {
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created_at: dt,
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type: 'Location',
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location,
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worldId: L.worldId,
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worldName: await getWorldName(L.worldId),
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groupName: await getGroupName(L.groupId),
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time: 0
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};
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database.addGamelogLocationToDatabase(entry);
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notificationStore.queueGameLogNoty(entry);
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gameLogStore.addGameLog(entry);
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instanceStore.addInstanceJoinHistory(location, dt);
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userStore.applyUserDialogLocation();
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instanceStore.applyWorldDialogInstances();
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instanceStore.applyGroupDialogInstances();
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} else {
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lastLocation.value.location = '';
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lastLocation.value.date = null;
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}
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}
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function lastLocationReset(gameLogDate) {
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let dateTime = gameLogDate;
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if (!gameLogDate) {
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dateTime = new Date().toJSON();
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}
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const dateTimeStamp = Date.parse(dateTime);
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photonStore.photonLobby = new Map();
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photonStore.photonLobbyCurrent = new Map();
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photonStore.photonLobbyMaster = 0;
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photonStore.photonLobbyCurrentUser = 0;
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photonStore.photonLobbyUserData = new Map();
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photonStore.photonLobbyWatcherLoopStop();
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photonStore.photonLobbyAvatars = new Map();
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photonStore.photonLobbyLastModeration = new Map();
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photonStore.photonLobbyJointime = new Map();
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photonStore.photonLobbyActivePortals = new Map();
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photonStore.photonEvent7List = new Map();
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photonStore.photonLastEvent7List = 0;
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photonStore.photonLastChatBoxMsg = new Map();
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photonStore.moderationEventQueue = new Map();
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if (photonStore.photonEventTable.data.length > 0) {
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photonStore.photonEventTablePrevious.data =
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photonStore.photonEventTable.data;
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photonStore.photonEventTable.data = [];
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}
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const playerList = Array.from(lastLocation.value.playerList.values());
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const dataBaseEntries = [];
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for (const ref of playerList) {
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const entry = {
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created_at: dateTime,
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type: 'OnPlayerLeft',
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displayName: ref.displayName,
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location: lastLocation.value.location,
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userId: ref.userId,
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time: dateTimeStamp - ref.joinTime
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};
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dataBaseEntries.unshift(entry);
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gameLogStore.addGameLog(entry);
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}
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database.addGamelogJoinLeaveBulk(dataBaseEntries);
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if (lastLocation.value.date !== null && lastLocation.value.date > 0) {
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const update = {
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time: dateTimeStamp - lastLocation.value.date,
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created_at: new Date(lastLocation.value.date).toJSON()
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};
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database.updateGamelogLocationTimeToDatabase(update);
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}
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lastLocationDestination.value = '';
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lastLocationDestinationTime.value = 0;
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lastLocation.value = {
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date: 0,
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location: '',
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name: '',
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playerList: new Map(),
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friendList: new Map()
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};
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updateCurrentUserLocation();
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instanceStore.updateCurrentInstanceWorld();
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vrStore.updateVRLastLocation();
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instanceStore.getCurrentInstanceUserList();
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gameLogStore.lastVideoUrl = '';
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gameLogStore.lastResourceloadUrl = '';
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userStore.applyUserDialogLocation();
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instanceStore.applyWorldDialogInstances();
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instanceStore.applyGroupDialogInstances();
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}
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return {
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lastLocation,
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lastLocationDestination,
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lastLocationDestinationTime,
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updateCurrentUserLocation,
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setCurrentUserLocation,
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lastLocationReset
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};
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});
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