Files
VRCX/Dotnet/AppApi/GameHandler.cs
2024-01-09 23:22:48 +13:00

133 lines
4.9 KiB
C#

using System.Diagnostics;
using System.IO;
using System.Text.RegularExpressions;
using CefSharp;
using Microsoft.Win32;
namespace VRCX
{
public partial class AppApi
{
private void OnProcessStateChanged(MonitoredProcess monitoredProcess)
{
if (!monitoredProcess.HasName("VRChat") && !monitoredProcess.HasName("vrserver"))
return;
CheckGameRunning();
}
/// <summary>
/// Checks if the VRChat game and SteamVR are currently running and updates the browser's JavaScript function $app.updateIsGameRunning with the results.
/// </summary>
public void CheckGameRunning()
{
var isGameRunning = false;
var isSteamVRRunning = false;
if (ProcessMonitor.Instance.IsProcessRunning("VRChat"))
{
isGameRunning = true;
}
if (ProcessMonitor.Instance.IsProcessRunning("vrserver"))
{
isSteamVRRunning = true;
}
var isHmdAfk = VRCXVR.Instance.IsHmdAfk;
// TODO: fix this throwing an exception for being called before the browser is ready. somehow it gets past the checks
if (MainForm.Instance?.Browser != null && !MainForm.Instance.Browser.IsLoading && MainForm.Instance.Browser.CanExecuteJavascriptInMainFrame)
MainForm.Instance.Browser.ExecuteScriptAsync("$app.updateIsGameRunning", isGameRunning, isSteamVRRunning, isHmdAfk);
}
/// <summary>
/// Kills the VRChat process if it is currently running.
/// </summary>
/// <returns>The number of processes that were killed (0 or 1).</returns>
public int QuitGame()
{
var processes = Process.GetProcessesByName("vrchat");
if (processes.Length == 1)
processes[0].Kill();
return processes.Length;
}
/// <summary>
/// Starts the VRChat game process with the specified command-line arguments.
/// </summary>
/// <param name="arguments">The command-line arguments to pass to the VRChat game.</param>
public bool StartGame(string arguments)
{
// try stream first
try
{
using var key = Registry.ClassesRoot.OpenSubKey(@"steam\shell\open\command");
// "C:\Program Files (x86)\Steam\steam.exe" -- "%1"
var match = Regex.Match(key.GetValue(string.Empty) as string, "^\"(.+?)\\\\steam.exe\"");
if (match.Success)
{
var path = match.Groups[1].Value;
// var _arguments = Uri.EscapeDataString(arguments);
Process.Start(new ProcessStartInfo
{
WorkingDirectory = path,
FileName = $"{path}\\steam.exe",
UseShellExecute = false,
Arguments = $"-applaunch 438100 {arguments}"
})
?.Close();
return true;
}
}
catch
{
logger.Warn("Failed to start VRChat from Steam");
}
// fallback
try
{
using var key = Registry.ClassesRoot.OpenSubKey(@"VRChat\shell\open\command");
// "C:\Program Files (x86)\Steam\steamapps\common\VRChat\launch.exe" "%1" %*
var match = Regex.Match(key.GetValue(string.Empty) as string, "(?!\")(.+?\\\\VRChat.*)(!?\\\\launch.exe\")");
if (match.Success)
{
var path = match.Groups[1].Value;
return StartGameFromPath(path, arguments);
}
}
catch
{
logger.Warn("Failed to start VRChat from registry");
}
return false;
}
/// <summary>
/// Starts the VRChat game process with the specified command-line arguments from the given path.
/// </summary>
/// <param name="path">The path to the VRChat game executable.</param>
/// <param name="arguments">The command-line arguments to pass to the VRChat game.</param>
/// <returns>True if the game was started successfully, false otherwise.</returns>
public bool StartGameFromPath(string path, string arguments)
{
if (!path.EndsWith(".exe"))
path = Path.Combine(path, "launch.exe");
if (!path.EndsWith("launch.exe") || !File.Exists(path))
return false;
Process.Start(new ProcessStartInfo
{
WorkingDirectory = Path.GetDirectoryName(path),
FileName = path,
UseShellExecute = false,
Arguments = arguments
})?.Close();
return true;
}
}
}