Files
VRCX/src/stores/updateLoop.js
2026-03-13 20:04:54 +09:00

210 lines
7.0 KiB
JavaScript

import { defineStore } from 'pinia';
import { watch } from 'vue';
import { database } from '../services/database';
import { groupRequest } from '../api';
import { runRefreshFriendsListFlow } from '../coordinators/friendSyncCoordinator';
import { runUpdateIsGameRunningFlow } from '../coordinators/gameCoordinator';
import { addGameLogEvent } from '../coordinators/gameLogCoordinator';
import { runRefreshPlayerModerationsFlow } from '../coordinators/moderationCoordinator';
import { clearVRCXCache } from '../coordinators/vrcxCoordinator';
import { useAuthStore } from './auth';
import { useDiscordPresenceSettingsStore } from './settings/discordPresence';
import { useFriendStore } from './friend';
import { handleGroupUserInstances } from '../coordinators/groupCoordinator';
import {
getCurrentUser,
updateAutoStateChange
} from '../coordinators/userCoordinator';
import { useUserStore } from './user';
import { useVRCXUpdaterStore } from './vrcxUpdater';
import { useVrStore } from './vr';
import { useVrcxStore } from './vrcx';
import { watchState } from '../services/watchState';
import * as workerTimers from 'worker-timers';
export const useUpdateLoopStore = defineStore('UpdateLoop', () => {
const authStore = useAuthStore();
const userStore = useUserStore();
const friendStore = useFriendStore();
const vrcxStore = useVrcxStore();
const discordPresenceSettingsStore = useDiscordPresenceSettingsStore();
const vrcxUpdaterStore = useVRCXUpdaterStore();
const vrStore = useVrStore();
const state = {
nextCurrentUserRefresh: 300,
nextFriendsRefresh: 3600,
nextGroupInstanceRefresh: 0,
nextAppUpdateCheck: 3600,
ipcTimeout: 0,
nextClearVRCXCacheCheck: 86400,
nextDiscordUpdate: 0,
nextAutoStateChange: 0,
nextGetLogCheck: 0,
nextGameRunningCheck: 0,
nextDatabaseOptimize: 3600
};
watch(
() => watchState.isLoggedIn,
() => {
state.nextCurrentUserRefresh = 300;
state.nextFriendsRefresh = 3600;
state.nextGroupInstanceRefresh = 0;
},
{ flush: 'sync' }
);
const nextGroupInstanceRefresh = state.nextGroupInstanceRefresh;
const nextCurrentUserRefresh = state.nextCurrentUserRefresh;
const nextDiscordUpdate = state.nextDiscordUpdate;
const ipcTimeout = state.ipcTimeout;
/**
*
*/
async function updateLoop() {
try {
if (watchState.isLoggedIn) {
if (--state.nextCurrentUserRefresh <= 0) {
state.nextCurrentUserRefresh = 300; // 5min
getCurrentUser();
}
if (--state.nextFriendsRefresh <= 0) {
state.nextFriendsRefresh = 3600; // 1hour
runRefreshFriendsListFlow();
authStore.updateStoredUser(userStore.currentUser);
if (
userStore.currentUser.last_activity &&
new Date(userStore.currentUser.last_activity) >
new Date(Date.now() - 3600 * 1000) // 1hour
) {
runRefreshPlayerModerationsFlow();
}
}
if (--state.nextGroupInstanceRefresh <= 0) {
if (watchState.isFriendsLoaded) {
state.nextGroupInstanceRefresh = 300; // 5min
const args =
await groupRequest.getUsersGroupInstances();
handleGroupUserInstances(args);
}
AppApi.CheckGameRunning();
}
if (--state.nextAppUpdateCheck <= 0) {
state.nextAppUpdateCheck = 3600; // 1hour
if (vrcxUpdaterStore.autoUpdateVRCX !== 'Off') {
vrcxUpdaterStore.checkForVRCXUpdate();
}
vrcxStore.tryAutoBackupVrcRegistry();
}
if (--state.ipcTimeout <= 0) {
vrcxStore.setIpcEnabled(false);
}
if (
--state.nextClearVRCXCacheCheck <= 0 &&
vrcxStore.clearVRCXCacheFrequency > 0
) {
state.nextClearVRCXCacheCheck =
vrcxStore.clearVRCXCacheFrequency / 2;
clearVRCXCache();
}
if (--state.nextDiscordUpdate <= 0) {
state.nextDiscordUpdate = 3;
if (discordPresenceSettingsStore.discordActive) {
discordPresenceSettingsStore.updateDiscord();
}
}
if (--state.nextAutoStateChange <= 0) {
state.nextAutoStateChange = 3;
updateAutoStateChange();
}
if (LINUX && --state.nextGetLogCheck <= 0) {
state.nextGetLogCheck = 0.5;
const logLines = await LogWatcher.GetLogLines();
if (logLines) {
logLines.forEach((logLine) => {
addGameLogEvent(logLine);
});
}
}
if (LINUX && --state.nextGameRunningCheck <= 0) {
state.nextGameRunningCheck = 1;
await runUpdateIsGameRunningFlow(
await AppApi.IsGameRunning(),
await AppApi.IsSteamVRRunning()
);
vrStore.vrInit(); // TODO: make this event based
}
if (--state.nextDatabaseOptimize <= 0) {
state.nextDatabaseOptimize = 86400; // 1 day
database.optimize().catch(console.error);
}
}
} catch (err) {
friendStore.setIsRefreshFriendsLoading(false);
console.error(err);
}
workerTimers.setTimeout(() => updateLoop(), 1000);
}
/**
*
* @param value
*/
function setNextClearVRCXCacheCheck(value) {
state.nextClearVRCXCacheCheck = value;
}
/**
*
* @param value
*/
function setNextGroupInstanceRefresh(value) {
state.nextGroupInstanceRefresh = value;
}
/**
*
* @param value
*/
function setNextDiscordUpdate(value) {
state.nextDiscordUpdate = value;
}
/**
*
* @param value
*/
function setIpcTimeout(value) {
state.ipcTimeout = value;
}
/**
*
* @param value
*/
function setNextCurrentUserRefresh(value) {
state.nextCurrentUserRefresh = value;
}
return {
// state,
nextGroupInstanceRefresh,
nextCurrentUserRefresh,
nextDiscordUpdate,
ipcTimeout,
updateLoop,
setIpcTimeout,
setNextCurrentUserRefresh,
setNextDiscordUpdate,
setNextGroupInstanceRefresh,
setNextClearVRCXCacheCheck
};
});