Files
VRCX/Dotnet/Overlay/Cef/SystemMonitorCef.cs
rs189 a2dc6ba9a4 Linux: SteamVR overlay support (#1299)
* fix: open folder and select item on linux

* feat: linux wrist overlay

* feat: linux hmd overlay

* feat: replace unix sockets with shm on linux

* fix: reduce linux wrist overlay fps

* fix: hide electron offscreen windows

* fix: destroy electron offscreen windows when not in use

* fix: open folder and select item on linux

* feat: cpu, uptime and device monitoring on linux

* feat: native wayland gl context with x11 fallback on linux

* fix: use platform agnostic wording for common folders

* fix: crash dumps folder button on linux

* fix: enable missing VR notification options on linux

* fix: update cef, eslint config to include updated AppApiVr names

* merge: rebase linux VR changes to upstream

* Clean up

* Load custom file contents rather than path

Fixes loading custom file in debug mode

* fix: call SetVR on linux as well

* fix: AppApiVrElectron init, properly create and dispose of shm

* Handle avatar history error

* Lint

* Change overlay dispose logic

* macOS DOTNET_ROOT

* Remove moving dotnet bin

* Fix

* fix: init overlay on SteamVR restart

* Fix fetching empty instance, fix user dialog not fetching

* Trim direct access inputs

* Make icon higher res, because mac build would fail 😂

* macOS fixes

* will it build? that's the question

* fix: ensure offscreen windows are ready before vrinit

* will it build? that's the question

* will it build? that's the question

* meow

* one, more, time

* Fix crash and overlay ellipsis

* a

---------

Co-authored-by: Natsumi <cmcooper123@hotmail.com>
2025-07-19 12:07:43 +12:00

152 lines
4.2 KiB
C#

// Copyright(c) 2019-2025 pypy, Natsumi and individual contributors.
// All rights reserved.
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
using System;
using System.Diagnostics;
using System.Threading;
using NLog;
namespace VRCX
{
public class SystemMonitorCef
{
public static readonly SystemMonitorCef Instance;
public float CpuUsage;
public double UpTime;
private bool _enabled;
private PerformanceCounter _performanceCounterCpuUsage;
private PerformanceCounter _performanceCounterUpTime;
private Thread _thread;
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
static SystemMonitorCef()
{
Instance = new SystemMonitorCef();
}
public void Start(bool enabled)
{
if (enabled == _enabled)
return;
_enabled = enabled;
if (enabled)
StartThread();
else
Exit();
}
internal void Exit()
{
CpuUsage = 0;
UpTime = 0;
try
{
if (_thread != null)
{
_thread.Interrupt();
_thread.Join();
_thread = null;
}
}
catch (ThreadInterruptedException)
{
}
_performanceCounterCpuUsage?.Dispose();
_performanceCounterCpuUsage = null;
_performanceCounterUpTime?.Dispose();
_performanceCounterUpTime = null;
}
private void StartThread()
{
Exit();
try
{
_performanceCounterCpuUsage = new PerformanceCounter(
"Processor Information",
"% Processor Utility",
"_Total",
true
);
_performanceCounterCpuUsage?.NextValue();
}
catch (Exception ex)
{
logger.Warn($"Failed to create \"Processor Utility\" PerformanceCounter ${ex}");
}
// fallback
if (_performanceCounterCpuUsage == null)
{
try
{
_performanceCounterCpuUsage = new PerformanceCounter(
"Processor",
"% Processor Time",
"_Total",
true
);
_performanceCounterCpuUsage?.NextValue();
}
catch (Exception ex)
{
logger.Warn($"Failed to create \"Processor Time\" PerformanceCounter ${ex}");
}
}
try
{
_performanceCounterUpTime = new PerformanceCounter("System", "System Up Time");
_performanceCounterUpTime?.NextValue();
}
catch
{
logger.Warn("Failed to create \"System Up Time\" PerformanceCounter");
}
if (_performanceCounterCpuUsage == null &&
_performanceCounterUpTime == null)
{
logger.Error("Failed to create any PerformanceCounter");
return;
}
logger.Info("SystemMonitor started");
_thread = new Thread(ThreadProc)
{
IsBackground = true
};
_thread.Start();
}
private void ThreadProc()
{
try
{
while (_enabled)
{
if (_performanceCounterCpuUsage != null)
CpuUsage = _performanceCounterCpuUsage.NextValue();
if (_performanceCounterUpTime != null)
UpTime = TimeSpan.FromSeconds(_performanceCounterUpTime.NextValue()).TotalMilliseconds;
Thread.Sleep(1000);
}
}
catch (Exception ex)
{
logger.Warn($"SystemMonitor thread exception: {ex}");
}
Exit();
}
}
}