mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-15 04:43:50 +02:00
* fix: open folder and select item on linux * feat: linux wrist overlay * feat: linux hmd overlay * feat: replace unix sockets with shm on linux * fix: reduce linux wrist overlay fps * fix: hide electron offscreen windows * fix: destroy electron offscreen windows when not in use * fix: open folder and select item on linux * feat: cpu, uptime and device monitoring on linux * feat: native wayland gl context with x11 fallback on linux * fix: use platform agnostic wording for common folders * fix: crash dumps folder button on linux * fix: enable missing VR notification options on linux * fix: update cef, eslint config to include updated AppApiVr names * merge: rebase linux VR changes to upstream * Clean up * Load custom file contents rather than path Fixes loading custom file in debug mode * fix: call SetVR on linux as well * fix: AppApiVrElectron init, properly create and dispose of shm * Handle avatar history error * Lint * Change overlay dispose logic * macOS DOTNET_ROOT * Remove moving dotnet bin * Fix * fix: init overlay on SteamVR restart * Fix fetching empty instance, fix user dialog not fetching * Trim direct access inputs * Make icon higher res, because mac build would fail 😂 * macOS fixes * will it build? that's the question * fix: ensure offscreen windows are ready before vrinit * will it build? that's the question * will it build? that's the question * meow * one, more, time * Fix crash and overlay ellipsis * a --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
152 lines
4.2 KiB
C#
152 lines
4.2 KiB
C#
// Copyright(c) 2019-2025 pypy, Natsumi and individual contributors.
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// All rights reserved.
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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using System;
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using System.Diagnostics;
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using System.Threading;
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using NLog;
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namespace VRCX
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{
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public class SystemMonitorCef
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{
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public static readonly SystemMonitorCef Instance;
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public float CpuUsage;
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public double UpTime;
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private bool _enabled;
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private PerformanceCounter _performanceCounterCpuUsage;
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private PerformanceCounter _performanceCounterUpTime;
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private Thread _thread;
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private static readonly Logger logger = LogManager.GetCurrentClassLogger();
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static SystemMonitorCef()
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{
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Instance = new SystemMonitorCef();
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}
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public void Start(bool enabled)
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{
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if (enabled == _enabled)
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return;
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_enabled = enabled;
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if (enabled)
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StartThread();
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else
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Exit();
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}
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internal void Exit()
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{
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CpuUsage = 0;
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UpTime = 0;
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try
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{
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if (_thread != null)
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{
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_thread.Interrupt();
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_thread.Join();
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_thread = null;
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}
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}
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catch (ThreadInterruptedException)
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{
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}
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_performanceCounterCpuUsage?.Dispose();
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_performanceCounterCpuUsage = null;
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_performanceCounterUpTime?.Dispose();
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_performanceCounterUpTime = null;
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}
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private void StartThread()
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{
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Exit();
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try
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{
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_performanceCounterCpuUsage = new PerformanceCounter(
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"Processor Information",
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"% Processor Utility",
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"_Total",
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true
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);
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_performanceCounterCpuUsage?.NextValue();
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}
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catch (Exception ex)
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{
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logger.Warn($"Failed to create \"Processor Utility\" PerformanceCounter ${ex}");
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}
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// fallback
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if (_performanceCounterCpuUsage == null)
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{
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try
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{
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_performanceCounterCpuUsage = new PerformanceCounter(
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"Processor",
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"% Processor Time",
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"_Total",
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true
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);
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_performanceCounterCpuUsage?.NextValue();
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}
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catch (Exception ex)
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{
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logger.Warn($"Failed to create \"Processor Time\" PerformanceCounter ${ex}");
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}
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}
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try
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{
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_performanceCounterUpTime = new PerformanceCounter("System", "System Up Time");
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_performanceCounterUpTime?.NextValue();
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}
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catch
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{
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logger.Warn("Failed to create \"System Up Time\" PerformanceCounter");
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}
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if (_performanceCounterCpuUsage == null &&
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_performanceCounterUpTime == null)
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{
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logger.Error("Failed to create any PerformanceCounter");
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return;
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}
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logger.Info("SystemMonitor started");
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_thread = new Thread(ThreadProc)
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{
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IsBackground = true
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};
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_thread.Start();
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}
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private void ThreadProc()
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{
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try
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{
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while (_enabled)
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{
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if (_performanceCounterCpuUsage != null)
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CpuUsage = _performanceCounterCpuUsage.NextValue();
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if (_performanceCounterUpTime != null)
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UpTime = TimeSpan.FromSeconds(_performanceCounterUpTime.NextValue()).TotalMilliseconds;
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Thread.Sleep(1000);
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}
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}
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catch (Exception ex)
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{
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logger.Warn($"SystemMonitor thread exception: {ex}");
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}
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Exit();
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}
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}
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}
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