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https://github.com/MrUnknownDE/VRCX.git
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* chore: Change vscode workspace settings to work with omnisharp * refactor(.NET): Use connection string builder to init sqlite database * docs(.NET): Add method documentation to most things that matter * docs(.NET): Add more docs I forgot to commit apparently * feat: Add PoC world database structure ^& http listener * fix: Send a response if VRCX isn't initialized rather than hanging * feat: Initialize world db schema on startup * feat: Allow worlds to store data in db through logfile * use existing current location for worldDB * Add tooltips * chore: Make it so vscode can format C# files without prettier * refactor: Add sqlite-net to (eventually) replace sqlite impl * refactor: Make use of sqlite-net for world database * docs: Add todo for fixing some random exception * refactor: Remove now-unused SQLiteWorld * refactor: Fix DB init query and change table structure again * refactor: Add WorldDataRequest, add attributes for camelcase json keys * Support current user location from API in addition to gameLog * Change current location check for worldDB * feat: Take store requests in JSON, identify worlds by GUID on store. * refactor: Remove unused worldId param from connection key generator * docs: Add more documentation to the methods for the world database * fix: Hey wait that's not a primary key * feat: Add a 10MB data cap for worlds shared across all of their rows. * fix: Don't calculate size of world date twice when inserting * refactor: Discard the guid variable since we only check for validity * docs: Add docs/comments for new data cap functionality * feat: Implement /getbulk API endpoint * fix: Correct WorldDB init query typo * fix: Update data entries properly instead of using 'OR REPLACE' * refactor: Move endpoint processing to separate methods * refactor: Add another check for error 503, remove old code * feat: Add debug capability to /vrcx/getbulk * fix: Correct the usage of getUser in actuallyGetCurrentLocation * feat: Add store errors, implement external reading, stop 404ing * docs: Add docs for new world db funcs * refactor: Change world db server listen port to 22500 * fix: Use getUser correctly, dumb dumb * fix: This error set shouldn't be here * feat: Future-proof api endpoints. Add /status endpoint --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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namespace VRCX
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{
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public class WorldDataRequestResponse
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{
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/// <summary>
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/// Gets or sets a value indicating whether the request was successful.
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/// </summary>
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[JsonProperty("ok")]
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public bool OK { get; set; }
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/// <summary>
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/// Gets or sets the error message if the request was not successful.
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/// </summary>
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[JsonProperty("error")]
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public string Error { get; set; }
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/// <summary>
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/// Gets or sets the data returned by the request.
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/// </summary>
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[JsonProperty("data")]
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public string Data { get; set; }
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/// <summary>
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/// Gets or sets the response code.
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/// </summary>
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/// <value></value>
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[JsonProperty("statusCode")]
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public int StatusCode { get; set; }
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public WorldDataRequestResponse(bool ok, string error, string data)
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{
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OK = ok;
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Error = error;
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Data = data;
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}
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}
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public class WorldDataRequest
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{
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[JsonProperty("requestType")]
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public string RequestType;
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[JsonProperty("connectionKey")]
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public string ConnectionKey;
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[JsonProperty("key")]
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public string Key;
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[JsonProperty("value")]
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public string Value;
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}
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}
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