Files
VRCX/Discord.cs
2020-07-20 15:37:11 +09:00

186 lines
5.8 KiB
C#

// Copyright(c) 2019 pypy. All rights reserved.
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
using DiscordRPC;
using System.Text;
using System.Threading;
namespace VRCX
{
public class Discord
{
public static Discord Instance { get; private set; }
private static readonly ReaderWriterLockSlim m_Lock = new ReaderWriterLockSlim();
private static readonly RichPresence m_Presence = new RichPresence();
private static Thread m_Thread;
private static bool m_Active;
static Discord()
{
Instance = new Discord();
}
public static void Init()
{
m_Thread = new Thread(() =>
{
DiscordRpcClient client = null;
while (m_Thread != null)
{
try
{
Thread.Sleep(1000);
}
catch
{
// ThreadInterruptedException
}
if (client != null)
{
m_Lock.EnterReadLock();
try
{
client.SetPresence(m_Presence);
}
finally
{
m_Lock.ExitReadLock();
}
client.Invoke();
}
if (m_Active)
{
if (client == null)
{
client = new DiscordRpcClient("525953831020920832");
if (!client.Initialize())
{
client.Dispose();
client = null;
}
}
}
else if (client != null)
{
client.Dispose();
client = null;
}
}
client?.Dispose();
})
{
IsBackground = true
};
m_Thread.Start();
}
public static void Exit()
{
var T = m_Thread;
m_Thread = null;
T.Interrupt();
T.Join();
}
public void SetActive(bool active)
{
m_Active = active;
}
// https://stackoverflow.com/questions/1225052/best-way-to-shorten-utf8-string-based-on-byte-length
private static string LimitByteLength(string str, int maxBytesLength)
{
var bytesArr = Encoding.UTF8.GetBytes(str);
int bytesToRemove = 0;
int lastIndexInString = str.Length - 1;
while (bytesArr.Length - bytesToRemove > maxBytesLength)
{
bytesToRemove += Encoding.UTF8.GetByteCount(new char[] { str[lastIndexInString] });
--lastIndexInString;
}
return Encoding.UTF8.GetString(bytesArr, 0, bytesArr.Length - bytesToRemove);
}
public void SetText(string details, string state)
{
m_Lock.EnterWriteLock();
try
{
m_Presence.Details = LimitByteLength(details, 127);
m_Presence.State = LimitByteLength(state, 127);
}
finally
{
m_Lock.ExitWriteLock();
}
}
public void SetAssets(string largeKey, string largeText, string smallKey, string smallText)
{
m_Lock.EnterWriteLock();
try
{
if (string.IsNullOrEmpty(largeKey) &&
string.IsNullOrEmpty(smallKey))
{
m_Presence.Assets = null;
}
else
{
if (m_Presence.Assets == null)
{
m_Presence.Assets = new Assets();
}
m_Presence.Assets.LargeImageKey = largeKey;
m_Presence.Assets.LargeImageText = largeText;
m_Presence.Assets.SmallImageKey = smallKey;
m_Presence.Assets.SmallImageText = smallText;
}
}
finally
{
m_Lock.ExitWriteLock();
}
}
// JSB Sucks
public void SetTimestamps(double startUnixMilliseconds, double endUnixMilliseconds)
{
SetTimestamps((ulong)startUnixMilliseconds, (ulong)endUnixMilliseconds);
}
public static void SetTimestamps(ulong startUnixMilliseconds, ulong endUnixMilliseconds)
{
m_Lock.EnterWriteLock();
try
{
if (startUnixMilliseconds == 0)
{
m_Presence.Timestamps = null;
}
else
{
if (m_Presence.Timestamps == null)
{
m_Presence.Timestamps = new Timestamps();
}
m_Presence.Timestamps.StartUnixMilliseconds = startUnixMilliseconds;
if (endUnixMilliseconds == 0)
{
m_Presence.Timestamps.End = null;
}
else
{
m_Presence.Timestamps.EndUnixMilliseconds = endUnixMilliseconds;
}
}
}
finally
{
m_Lock.ExitWriteLock();
}
}
}
}