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VRCX/src/stores/invite.js
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2026-01-19 11:50:25 +09:00

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import { computed, ref, watch } from 'vue';
import { defineStore } from 'pinia';
import { toast } from 'vue-sonner';
import { useI18n } from 'vue-i18n';
import { instanceRequest, inviteMessagesRequest } from '../api';
import { parseLocation } from '../shared/utils';
import { useAdvancedSettingsStore } from './settings/advanced';
import { useGameStore } from './game';
import { useInstanceStore } from './instance';
import { useLaunchStore } from './launch';
import { watchState } from '../service/watchState';
export const useInviteStore = defineStore('Invite', () => {
const instanceStore = useInstanceStore();
const gameStore = useGameStore();
const launchStore = useLaunchStore();
const advancedSettingsStore = useAdvancedSettingsStore();
const { t } = useI18n();
const inviteMessageTable = ref({
data: [],
layout: 'table',
visible: false
});
const inviteResponseMessageTable = ref({
data: [],
layout: 'table',
visible: false
});
const inviteRequestMessageTable = ref({
data: [],
layout: 'table',
visible: false
});
const inviteRequestResponseMessageTable = ref({
data: [],
layout: 'table',
visible: false
});
watch(
() => watchState.isLoggedIn,
() => {
inviteMessageTable.value.data = [];
inviteResponseMessageTable.value.data = [];
inviteRequestMessageTable.value.data = [];
inviteRequestResponseMessageTable.value.data = [];
inviteMessageTable.value.visible = false;
inviteResponseMessageTable.value.visible = false;
inviteRequestMessageTable.value.visible = false;
inviteRequestResponseMessageTable.value.visible = false;
},
{ flush: 'sync' }
);
const canOpenInstanceInGame = computed(() => {
return (
!LINUX &&
gameStore.isGameRunning &&
!advancedSettingsStore.selfInviteOverride
);
});
/**
*
* @param {'message' | 'request' | 'response' | 'requestResponse'} mode
*/
function refreshInviteMessageTableData(mode) {
inviteMessagesRequest
.refreshInviteMessageTableData(mode)
.then(({ json }) => {
switch (mode) {
case 'message':
inviteMessageTable.value.data = json;
break;
case 'response':
inviteResponseMessageTable.value.data = json;
break;
case 'request':
inviteRequestMessageTable.value.data = json;
break;
case 'requestResponse':
inviteRequestResponseMessageTable.value.data = json;
break;
}
})
.catch((err) => {
console.error('refreshInviteMessageTableData Failed', err);
});
}
function newInstanceSelfInvite(worldId) {
instanceStore.createNewInstance(worldId).then((args) => {
const location = args?.json?.location;
if (!location) {
toast.error(t('message.instance.create_failed'));
return;
}
// self invite
const L = parseLocation(location);
if (!L.isRealInstance) {
return;
}
if (canOpenInstanceInGame.value) {
const secureOrShortName =
args.json.shortName || args.json.secureName;
launchStore.tryOpenInstanceInVrc(location, secureOrShortName);
return;
}
instanceRequest
.selfInvite({
instanceId: L.instanceId,
worldId: L.worldId
})
.then((args) => {
toast.success(t('message.invite.self_sent'));
return args;
});
});
}
return {
inviteMessageTable,
inviteResponseMessageTable,
inviteRequestMessageTable,
inviteRequestResponseMessageTable,
refreshInviteMessageTableData,
newInstanceSelfInvite,
canOpenInstanceInGame
};
});