using System.Diagnostics; using System.IO; using System.Text.RegularExpressions; using CefSharp; using Microsoft.Win32; namespace VRCX { public partial class AppApi { private void OnProcessStateChanged(MonitoredProcess monitoredProcess) { if (!monitoredProcess.HasName("VRChat") && !monitoredProcess.HasName("vrserver")) return; CheckGameRunning(); } /// /// Checks if the VRChat game and SteamVR are currently running and updates the browser's JavaScript function $app.updateIsGameRunning with the results. /// public void CheckGameRunning() { var isGameRunning = false; var isSteamVRRunning = false; if (ProcessMonitor.Instance.IsProcessRunning("VRChat")) { isGameRunning = true; } if (ProcessMonitor.Instance.IsProcessRunning("vrserver")) { isSteamVRRunning = true; } // TODO: fix this throwing an exception for being called before the browser is ready. somehow it gets past the checks if (MainForm.Instance?.Browser != null && !MainForm.Instance.Browser.IsLoading && MainForm.Instance.Browser.CanExecuteJavascriptInMainFrame) MainForm.Instance.Browser.ExecuteScriptAsync("$app.updateIsGameRunning", isGameRunning, isSteamVRRunning); } /// /// Kills the VRChat process if it is currently running. /// /// The number of processes that were killed (0 or 1). public int QuitGame() { var processes = Process.GetProcessesByName("vrchat"); if (processes.Length == 1) processes[0].Kill(); return processes.Length; } /// /// Starts the VRChat game process with the specified command-line arguments. /// /// The command-line arguments to pass to the VRChat game. public void StartGame(string arguments) { // try stream first try { using (var key = Registry.ClassesRoot.OpenSubKey(@"steam\shell\open\command")) { // "C:\Program Files (x86)\Steam\steam.exe" -- "%1" var match = Regex.Match(key.GetValue(string.Empty) as string, "^\"(.+?)\\\\steam.exe\""); if (match.Success) { var path = match.Groups[1].Value; // var _arguments = Uri.EscapeDataString(arguments); Process.Start(new ProcessStartInfo { WorkingDirectory = path, FileName = $"{path}\\steam.exe", UseShellExecute = false, Arguments = $"-applaunch 438100 {arguments}" }).Close(); return; } } } catch { } // fallback try { using (var key = Registry.ClassesRoot.OpenSubKey(@"VRChat\shell\open\command")) { // "C:\Program Files (x86)\Steam\steamapps\common\VRChat\launch.exe" "%1" %* var match = Regex.Match(key.GetValue(string.Empty) as string, "(?!\")(.+?\\\\VRChat.*)(!?\\\\launch.exe\")"); if (match.Success) { var path = match.Groups[1].Value; StartGameFromPath(path, arguments); } } } catch { } } /// /// Starts the VRChat game process with the specified command-line arguments from the given path. /// /// The path to the VRChat game executable. /// The command-line arguments to pass to the VRChat game. /// True if the game was started successfully, false otherwise. public bool StartGameFromPath(string path, string arguments) { if (!path.EndsWith(".exe")) path = Path.Combine(path, "launch.exe"); if (!File.Exists(path)) return false; Process.Start(new ProcessStartInfo { WorkingDirectory = Path.GetDirectoryName(path), FileName = path, UseShellExecute = false, Arguments = arguments })?.Close(); return true; } } }