using System.Linq;
using System.Text;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Runtime.Serialization.Formatters.Binary;
using System.Threading.Tasks;
using CefSharp;
using Newtonsoft.Json;
namespace VRCX
{
public class WorldDBManager
{
public static WorldDBManager Instance;
private readonly HttpListener listener;
private readonly WorldDatabase worldDB;
private string currentWorldId = null;
private string lastError = null;
public WorldDBManager(string url)
{
Instance = this;
// http://localhost:22500
listener = new HttpListener();
listener.Prefixes.Add(url);
worldDB = new WorldDatabase(Path.Combine(Program.AppDataDirectory, "VRCX-WorldData.db"));
}
public async Task Start()
{
listener.Start();
while (true)
{
var context = await listener.GetContextAsync();
var request = context.Request;
var responseData = new WorldDataRequestResponse(false, null, null);
if (MainForm.Instance?.Browser == null || MainForm.Instance.Browser.IsLoading || !MainForm.Instance.Browser.CanExecuteJavascriptInMainFrame)
{
responseData.Error = "VRCX not yet initialized. Try again in a moment.";
responseData.StatusCode = 503;
SendJsonResponse(context.Response, responseData);
continue;
};
switch (request.Url.LocalPath)
{
case "/vrcx/data/init":
responseData = await HandleInitRequest(context);
SendJsonResponse(context.Response, responseData);
break;
case "/vrcx/data/get":
responseData = await HandleDataRequest(context);
SendJsonResponse(context.Response, responseData);
break;
case "/vrcx/data/lasterror":
responseData.OK = lastError == null;
responseData.Data = lastError;
lastError = null;
SendJsonResponse(context.Response, responseData);
break;
case "/vrcx/data/getbulk":
responseData = await HandleBulkDataRequest(context);
SendJsonResponse(context.Response, responseData);
break;
case "/vrcx/status":
context.Response.StatusCode = 200;
context.Response.Close();
break;
default:
responseData.Error = "Invalid VRCX endpoint.";
responseData.StatusCode = 404;
SendJsonResponse(context.Response, responseData);
break;
}
}
}
///
/// Handles an HTTP listener request to initialize a connection to the world db manager.
///
/// The HTTP listener context object.
/// A object containing the response data.
private async Task HandleInitRequest(HttpListenerContext context)
{
var request = context.Request;
var responseData = new WorldDataRequestResponse(false, null, null);
if (request.QueryString["debug"] == "true")
{
if (!worldDB.DoesWorldExist("wrld_12345"))
{
worldDB.AddWorld("wrld_12345", "12345");
worldDB.AddDataEntry("wrld_12345", "test", "testvalue");
}
currentWorldId = "wrld_12345";
responseData.OK = true;
responseData.StatusCode = 200;
responseData.Data = "12345";
return responseData;
}
string worldId = await GetCurrentWorldID();
if (String.IsNullOrEmpty(worldId))
{
responseData.Error = "Failed to get/verify current world ID.";
responseData.StatusCode = 500;
return responseData;
}
currentWorldId = worldId;
var existsInDB = worldDB.DoesWorldExist(currentWorldId);
string connectionKey;
if (!existsInDB)
{
connectionKey = GenerateWorldConnectionKey();
worldDB.AddWorld(currentWorldId, connectionKey);
}
else
{
connectionKey = worldDB.GetWorldConnectionKey(currentWorldId);
}
responseData.OK = true;
responseData.StatusCode = 200;
responseData.Data = connectionKey;
return responseData;
}
///
/// Handles an HTTP listener request for data from the world database.
///
/// The HTTP listener context object.
/// A object containing the response data.
private async Task HandleDataRequest(HttpListenerContext context)
{
var request = context.Request;
var responseData = new WorldDataRequestResponse(false, null, null);
var key = request.QueryString["key"];
if (key == null)
{
responseData.Error = "Missing key parameter.";
responseData.StatusCode = 400;
return responseData;
}
var worldIdOverride = request.QueryString["world"];
if (worldIdOverride != null)
{
var world = worldDB.GetWorld(worldIdOverride);
if (world == null)
{
responseData.OK = false;
responseData.Error = $"World ID '{worldIdOverride}' not initialized in this user's database.";
responseData.StatusCode = 200;
responseData.Data = null;
return responseData;
}
if (!world.AllowExternalRead)
{
responseData.OK = false;
responseData.Error = $"World ID '{worldIdOverride}' does not allow external reads.";
responseData.StatusCode = 200;
responseData.Data = null;
return responseData;
}
}
if (currentWorldId == "wrld_12345" && worldIdOverride == null)
worldIdOverride = "wrld_12345";
var worldId = worldIdOverride ?? await GetCurrentWorldID();
if (worldIdOverride == null && (String.IsNullOrEmpty(currentWorldId) || worldId != currentWorldId))
{
responseData.Error = "World ID not initialized.";
responseData.StatusCode = 400;
return responseData;
}
var value = worldDB.GetDataEntry(worldId, key);
responseData.OK = true;
responseData.StatusCode = 200;
responseData.Error = null;
responseData.Data = value?.Value;
return responseData;
}
///
/// Handles an HTTP listener request for bulk data from the world database.
///
/// The HTTP listener context object.
/// A object containing the response data.
private async Task HandleBulkDataRequest(HttpListenerContext context)
{
var request = context.Request;
var responseData = new WorldDataRequestResponse(false, null, null);
var keys = request.QueryString["keys"];
if (keys == null)
{
responseData.Error = "Missing/invalid keys parameter.";
responseData.StatusCode = 400;
return responseData;
}
var keyArray = keys.Split(',');
var worldId = await GetCurrentWorldID();
if (String.IsNullOrEmpty(currentWorldId) || (worldId != currentWorldId && currentWorldId != "wrld_12345"))
{
responseData.Error = "World ID not initialized.";
responseData.StatusCode = 400;
return responseData;
}
var values = worldDB.GetDataEntries(currentWorldId, keyArray).ToList();
/*if (values == null)
{
responseData.Error = $"No data found for keys '{keys}' under world id '{currentWorldId}'.";
responseData.StatusCode = 404;
return responseData;
}*/
// Build a dictionary of key/value pairs to send back. If a key doesn't exist in the database, the key will be included in the response as requested but with a null value.
var data = new Dictionary();
for (int i = 0; i < keyArray.Length; i++)
{
string dataKey = keyArray[i];
string dataValue = values?.Where(x => x.Key == dataKey).FirstOrDefault()?.Value; // Get the value from the list of data entries, if it exists, otherwise null
data.Add(dataKey, dataValue);
}
responseData.OK = true;
responseData.StatusCode = 200;
responseData.Error = null;
responseData.Data = JsonConvert.SerializeObject(data);
return responseData;
}
///
/// Generates a unique identifier for a world connection request.
///
/// A string representation of a GUID that can be used to identify the world on requests.
private string GenerateWorldConnectionKey()
{
// Ditched the old method of generating a short key, since we're just going with json anyway who cares about a longer identifier
// Since we can rely on this GUID being unique, we can use it to identify the world on requests instead of trying to keep track of the user's current world.
// I uhh, should probably make sure this is actually unique though. Just in case. I'll do that later.
return Guid.NewGuid().ToString();
}
///
/// Gets the ID of the current world by evaluating a JavaScript function in the main browser instance.
///
/// The ID of the current world as a string, or null if it could not be retrieved.
private async Task GetCurrentWorldID()
{
JavascriptResponse funcResult = await MainForm.Instance.Browser.EvaluateScriptAsync("$app.API.actuallyGetCurrentLocation();", TimeSpan.FromSeconds(5));
try
{
funcResult = await MainForm.Instance.Browser.EvaluateScriptAsync("$app.API.actuallyGetCurrentLocation();", TimeSpan.FromSeconds(5));
}
catch (Exception ex)
{
return null;
}
string worldId = funcResult?.Result?.ToString();
if (String.IsNullOrEmpty(worldId))
{
// implement
// wait what was i going to do here again
// seriously i forgot, hope it wasn't important
return null;
}
return worldId;
}
///
/// Sends a JSON response to an HTTP listener request with the specified response data and status code.
///
/// The HTTP listener response object.
/// The response data to be serialized to JSON.
/// The HTTP status code to be returned.
/// The HTTP listener response object.
private HttpListenerResponse SendJsonResponse(HttpListenerResponse response, WorldDataRequestResponse responseData)
{
response.ContentType = "application/json";
response.StatusCode = responseData.StatusCode;
response.AddHeader("Cache-Control", "no-cache");
// Use newtonsoft.json to serialize WorldDataRequestResponse to json
var json = JsonConvert.SerializeObject(responseData);
var buffer = System.Text.Encoding.UTF8.GetBytes(json);
response.ContentLength64 = buffer.Length;
response.OutputStream.Write(buffer, 0, buffer.Length);
response.Close();
return response;
}
///
/// Processes a JSON request containing world data and logs it to the world database.
///
/// The JSON request containing the world data.
public async void ProcessLogWorldDataRequest(string json)
{
// Current format:
// {
// "requestType": "store",
// "connectionKey": "abc123",
// "key": "example_key",
// "value": "example_value"
// }
// * I could rate limit the processing of this, but I don't think it's necessary.
// * At the amount of data you'd need to be spitting out to lag vrcx, you'd fill up the log file and lag out VRChat far before VRCX would have any issues; at least in my testing.
// As long as malicious worlds can't permanently *store* stupid amounts of unculled data, this is pretty safe with the 10MB cap. If a world wants to just fill up a users HDD with logs, they can do that already anyway.
WorldDataRequest request;
try // try to deserialize the json into a WorldDataRequest object
{
request = JsonConvert.DeserializeObject(json);
}
catch (JsonReaderException ex)
{
this.lastError = ex.Message;
// invalid json
return;
}
catch (Exception ex)
{
this.lastError = ex.Message;
// something else happened lol
return;
}
if (String.IsNullOrEmpty(request.Key))
{
this.lastError = "`key` is missing or null";
return;
}
if (String.IsNullOrEmpty(request.Value))
{
this.lastError = "`value` is missing or null";
return;
}
if (String.IsNullOrEmpty(request.ConnectionKey))
{
this.lastError = "`connectionKey` is missing or null";
return;
}
// Make sure the connection key is a valid GUID. No point in doing anything else if it's not.
if (!Guid.TryParse(request.ConnectionKey, out Guid _))
{
this.lastError = "Invalid GUID provided as connection key";
// invalid guid
return;
}
// Get the world ID from the connection key
string worldId = worldDB.GetWorldByConnectionKey(request.ConnectionKey);
if (worldId == null)
{
this.lastError = "Invalid connection key";
// invalid connection key
return;
}
// Get/calculate the old and new data sizes for this key/the world
int oldTotalDataSize = worldDB.GetWorldDataSize(worldId);
int oldDataSize = worldDB.GetDataEntrySize(worldId, request.Key);
int newDataSize = Encoding.UTF8.GetByteCount(request.Value);
int newTotalDataSize = oldTotalDataSize + newDataSize - oldDataSize;
// Make sure we don't exceed 10MB total size for this world
// This works, I tested it. Hopefully this prevents/limits any possible abuse.
if (newTotalDataSize > 1024 * 1024 * 10)
{
this.lastError = $"You have hit the 10MB total data cap. The previous data entry was *not* stored. Your request was {newDataSize} bytes, your current shared byte total is {oldTotalDataSize} and you went over the table limit by {newTotalDataSize - (1024 * 1024 * 10)} bytes.";
// too much data
//throw new Exception("Too much data");
return;
}
worldDB.AddDataEntry(worldId, request.Key, request.Value, newDataSize);
worldDB.UpdateWorldDataSize(worldId, newTotalDataSize);
}
public void Stop()
{
listener.Stop();
listener.Close();
worldDB.Close();
}
}
}