Commit Graph

6 Commits

Author SHA1 Message Date
Ethan Cordray
f9686ad803 Implement GPU Accelerated VR Overlay (#944) 2024-10-22 11:02:11 +13:00
Natsumi
9cf8b2b3ff chore(.NET): update to Cef 124.3.20 2024-05-08 03:10:44 +12:00
Natsumi
cd2387aa32 Updates and fixes 2024-01-09 23:22:48 +13:00
Ethan Cordray
2e9db3153d NET 8 Upgrade (#687)
* Initial .NET8 Upgrade

* Initial GitHub Actions Cleanup

* Fix Desktop Notifications

* Fix throw warning

* Upgrade vunerable transative nuget packages

* Fix warnings with registry overflow

* Adjust async/await usage for configRepository

* Fix TTS voice name and app auto start

* Install .NET 8 with setup

I regret NSIS

* Remove no longer needed System/MS references (included in dotnet sdk)

* Surpress stackalloc in loop warning, that code scares me.

* Removed unused SharpDX packages

* Ignore WebClient warning, hopefully this project doesn't move past NET 8

* Fixed terrifying code

* GenerateAssemblyInfo

* Trimmed editor config to only silence warning.

* Fix open webpage

* Fix updater

---------

Co-authored-by: DubyaDude <ushafiq141@gmail.com>
Co-authored-by: Natsumi <cmcooper123@hotmail.com>
2023-11-22 01:41:57 +13:00
BenjaminZehowlt
928422e5b9 Move DirectX Texture2D initialization to after OpenVR Init
This allows us to create the texture on the correct GPU.
2023-11-13 21:21:14 +13:00
Natsumi
6cfadfa67f Folder cs files 2023-10-11 20:36:41 +13:00