mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-05-01 20:53:45 +02:00
refactor: app.js (#1291)
* refactor: frontend * Fix avatar gallery sort * Update .NET dependencies * Update npm dependencies electron v37.1.0 * bulkRefreshFriends * fix dark theme * Remove crowdin * Fix config.json dialog not updating * VRCX log file fixes & add Cef log * Remove SharedVariable, fix startup * Revert init theme change * Logging date not working? Fix WinformThemer designer error * Add Cef request hander, no more escaping main page * clean * fix * fix * clean * uh * Apply thememode at startup, fixes random user colours * Split database into files * Instance info remove empty lines * Open external VRC links with VRCX * Electron fixes * fix userdialog style * ohhhh * fix store * fix store * fix: load all group members after kicking a user * fix: world dialog favorite button style * fix: Clear VRCX Cache Timer input value * clean * Fix VR overlay * Fix VR overlay 2 * Fix Discord discord rich presence for RPC worlds * Clean up age verified user tags * Fix playerList being occupied after program reload * no `this` * Fix login stuck loading * writable: false * Hide dialogs on logout * add flush sync option * rm LOGIN event * rm LOGOUT event * remove duplicate event listeners * remove duplicate event listeners * clean * remove duplicate event listeners * clean * fix theme style * fix t * clearable * clean * fix ipcEvent * Small changes * Popcorn Palace support * Remove checkActiveFriends * Clean up * Fix dragEnterCef * Block API requests when not logged in * Clear state on login & logout * Fix worldDialog instances not updating * use <script setup> * Fix avatar change event, CheckGameRunning at startup * Fix image dragging * fix * Remove PWI * fix updateLoop * add webpack-dev-server to dev environment * rm unnecessary chunks * use <script setup> * webpack-dev-server changes * use <script setup> * use <script setup> * Fix UGC text size * Split login event * t * use <script setup> * fix * Update .gitignore and enable checkJs in jsconfig * fix i18n t * use <script setup> * use <script setup> * clean * global types * fix * use checkJs for debugging * Add watchState for login watchers * fix .vue template * type fixes * rm Vue.filter * Cef v138.0.170, VC++ 2022 * Settings fixes * Remove 'USER:CURRENT' * clean up 2FA callbacks * remove userApply * rm i18n import * notification handling to use notification store methods * refactor favorite handling to use favorite store methods and clean up event emissions * refactor moderation handling to use dedicated functions for player moderation events * refactor friend handling to use dedicated functions for friend events * Fix program startup, move lang init * Fix friend state * Fix status change error * Fix user notes diff * fix * rm group event * rm auth event * rm avatar event * clean * clean * getUser * getFriends * getFavoriteWorlds, getFavoriteAvatars * AvatarGalleryUpload btn style & package.json update * Fix friend requests * Apply user * Apply world * Fix note diff * Fix VR overlay * Fixes * Update build scripts * Apply avatar * Apply instance * Apply group * update hidden VRC+ badge * Fix sameInstance "private" * fix 502/504 API errors * fix 502/504 API errors * clean * Fix friend in same instance on orange showing twice in friends list * Add back in broken friend state repair methods * add types --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
This commit is contained in:
@@ -0,0 +1,165 @@
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import { defineStore } from 'pinia';
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import { reactive, watch } from 'vue';
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import { isRpcWorld } from '../shared/utils';
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import { watchState } from '../service/watchState';
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import { useFriendStore } from './friend';
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import { useGameStore } from './game';
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import { useGameLogStore } from './gameLog';
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import { useLocationStore } from './location';
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import { usePhotonStore } from './photon';
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import { useAdvancedSettingsStore } from './settings/advanced';
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import { useAppearanceSettingsStore } from './settings/appearance';
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import { useNotificationsSettingsStore } from './settings/notifications';
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import { useWristOverlaySettingsStore } from './settings/wristOverlay';
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import { useSharedFeedStore } from './sharedFeed';
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import { useUserStore } from './user';
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export const useVrStore = defineStore('Vr', () => {
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const friendStore = useFriendStore();
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const advancedSettingsStore = useAdvancedSettingsStore();
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const wristOverlaySettingsStore = useWristOverlaySettingsStore();
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const locationStore = useLocationStore();
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const notificationsSettingsStore = useNotificationsSettingsStore();
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const photonStore = usePhotonStore();
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const appearanceSettingsStore = useAppearanceSettingsStore();
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const gameStore = useGameStore();
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const gameLogStore = useGameLogStore();
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const userStore = useUserStore();
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const sharedFeedStore = useSharedFeedStore();
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const state = reactive({});
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watch(
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() => watchState.isFriendsLoaded,
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(isFriendsLoaded) => {
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if (isFriendsLoaded) {
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vrInit();
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}
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},
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{ flush: 'sync' }
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);
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// also runs from CEF C# on overlay browser startup
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function vrInit() {
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updateVRConfigVars();
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updateVRLastLocation();
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updateVrNowPlaying();
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// run these methods again to send data to the overlay
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sharedFeedStore.updateSharedFeed(true);
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friendStore.onlineFriendCount = 0; // force an update
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friendStore.updateOnlineFriendCoutner();
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}
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async function saveOpenVROption() {
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sharedFeedStore.updateSharedFeed(true);
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updateVRConfigVars();
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updateVRLastLocation();
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AppApi.ExecuteVrOverlayFunction('notyClear', '');
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updateOpenVR();
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}
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function updateVrNowPlaying() {
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const json = JSON.stringify(gameLogStore.nowPlaying);
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AppApi.ExecuteVrFeedFunction('nowPlayingUpdate', json);
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AppApi.ExecuteVrOverlayFunction('nowPlayingUpdate', json);
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}
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function updateVRLastLocation() {
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let progressPie = false;
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if (advancedSettingsStore.progressPie) {
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progressPie = true;
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if (advancedSettingsStore.progressPieFilter) {
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if (!isRpcWorld(locationStore.lastLocation.location)) {
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progressPie = false;
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}
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}
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}
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let onlineFor = '';
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if (!wristOverlaySettingsStore.hideUptimeFromFeed) {
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onlineFor = userStore.currentUser.$online_for;
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}
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const lastLocation = {
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date: locationStore.lastLocation.date,
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location: locationStore.lastLocation.location,
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name: locationStore.lastLocation.name,
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playerList: Array.from(
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locationStore.lastLocation.playerList.values()
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),
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friendList: Array.from(
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locationStore.lastLocation.friendList.values()
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),
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progressPie,
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onlineFor
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};
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const json = JSON.stringify(lastLocation);
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AppApi.ExecuteVrFeedFunction('lastLocationUpdate', json);
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AppApi.ExecuteVrOverlayFunction('lastLocationUpdate', json);
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}
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function updateVRConfigVars() {
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let notificationTheme = 'relax';
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if (appearanceSettingsStore.isDarkMode) {
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notificationTheme = 'sunset';
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}
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const VRConfigVars = {
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overlayNotifications:
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notificationsSettingsStore.overlayNotifications,
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hideDevicesFromFeed: wristOverlaySettingsStore.hideDevicesFromFeed,
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vrOverlayCpuUsage: wristOverlaySettingsStore.vrOverlayCpuUsage,
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minimalFeed: wristOverlaySettingsStore.minimalFeed,
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notificationPosition:
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notificationsSettingsStore.notificationPosition,
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notificationTimeout: notificationsSettingsStore.notificationTimeout,
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photonOverlayMessageTimeout:
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photonStore.photonOverlayMessageTimeout,
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notificationTheme,
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backgroundEnabled: wristOverlaySettingsStore.vrBackgroundEnabled,
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dtHour12: appearanceSettingsStore.dtHour12,
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pcUptimeOnFeed: wristOverlaySettingsStore.pcUptimeOnFeed,
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appLanguage: appearanceSettingsStore.appLanguage,
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notificationOpacity: advancedSettingsStore.notificationOpacity
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};
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const json = JSON.stringify(VRConfigVars);
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AppApi.ExecuteVrFeedFunction('configUpdate', json);
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AppApi.ExecuteVrOverlayFunction('configUpdate', json);
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}
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function updateOpenVR() {
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if (
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notificationsSettingsStore.openVR &&
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gameStore.isSteamVRRunning &&
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((gameStore.isGameRunning && !gameStore.isGameNoVR) ||
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wristOverlaySettingsStore.openVRAlways)
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) {
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let hmdOverlay = false;
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if (
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notificationsSettingsStore.overlayNotifications ||
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advancedSettingsStore.progressPie ||
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photonStore.photonEventOverlay ||
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photonStore.timeoutHudOverlay
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) {
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hmdOverlay = true;
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}
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// active, hmdOverlay, wristOverlay, menuButton, overlayHand
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AppApi.SetVR(
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true,
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hmdOverlay,
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wristOverlaySettingsStore.overlayWrist,
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wristOverlaySettingsStore.overlaybutton,
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wristOverlaySettingsStore.overlayHand
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);
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} else {
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AppApi.SetVR(false, false, false, false, 0);
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}
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}
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return {
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state,
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vrInit,
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saveOpenVROption,
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updateVrNowPlaying,
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updateVRLastLocation,
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updateVRConfigVars,
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updateOpenVR
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};
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});
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