mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-18 22:33:50 +02:00
refactor: app.js (#1291)
* refactor: frontend * Fix avatar gallery sort * Update .NET dependencies * Update npm dependencies electron v37.1.0 * bulkRefreshFriends * fix dark theme * Remove crowdin * Fix config.json dialog not updating * VRCX log file fixes & add Cef log * Remove SharedVariable, fix startup * Revert init theme change * Logging date not working? Fix WinformThemer designer error * Add Cef request hander, no more escaping main page * clean * fix * fix * clean * uh * Apply thememode at startup, fixes random user colours * Split database into files * Instance info remove empty lines * Open external VRC links with VRCX * Electron fixes * fix userdialog style * ohhhh * fix store * fix store * fix: load all group members after kicking a user * fix: world dialog favorite button style * fix: Clear VRCX Cache Timer input value * clean * Fix VR overlay * Fix VR overlay 2 * Fix Discord discord rich presence for RPC worlds * Clean up age verified user tags * Fix playerList being occupied after program reload * no `this` * Fix login stuck loading * writable: false * Hide dialogs on logout * add flush sync option * rm LOGIN event * rm LOGOUT event * remove duplicate event listeners * remove duplicate event listeners * clean * remove duplicate event listeners * clean * fix theme style * fix t * clearable * clean * fix ipcEvent * Small changes * Popcorn Palace support * Remove checkActiveFriends * Clean up * Fix dragEnterCef * Block API requests when not logged in * Clear state on login & logout * Fix worldDialog instances not updating * use <script setup> * Fix avatar change event, CheckGameRunning at startup * Fix image dragging * fix * Remove PWI * fix updateLoop * add webpack-dev-server to dev environment * rm unnecessary chunks * use <script setup> * webpack-dev-server changes * use <script setup> * use <script setup> * Fix UGC text size * Split login event * t * use <script setup> * fix * Update .gitignore and enable checkJs in jsconfig * fix i18n t * use <script setup> * use <script setup> * clean * global types * fix * use checkJs for debugging * Add watchState for login watchers * fix .vue template * type fixes * rm Vue.filter * Cef v138.0.170, VC++ 2022 * Settings fixes * Remove 'USER:CURRENT' * clean up 2FA callbacks * remove userApply * rm i18n import * notification handling to use notification store methods * refactor favorite handling to use favorite store methods and clean up event emissions * refactor moderation handling to use dedicated functions for player moderation events * refactor friend handling to use dedicated functions for friend events * Fix program startup, move lang init * Fix friend state * Fix status change error * Fix user notes diff * fix * rm group event * rm auth event * rm avatar event * clean * clean * getUser * getFriends * getFavoriteWorlds, getFavoriteAvatars * AvatarGalleryUpload btn style & package.json update * Fix friend requests * Apply user * Apply world * Fix note diff * Fix VR overlay * Fixes * Update build scripts * Apply avatar * Apply instance * Apply group * update hidden VRC+ badge * Fix sameInstance "private" * fix 502/504 API errors * fix 502/504 API errors * clean * Fix friend in same instance on orange showing twice in friends list * Add back in broken friend state repair methods * add types --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
This commit is contained in:
166
src/stores/updateLoop.js
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166
src/stores/updateLoop.js
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import { defineStore } from 'pinia';
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import { computed, reactive, watch } from 'vue';
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import * as workerTimers from 'worker-timers';
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import { groupRequest } from '../api';
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import { database } from '../service/database';
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import { watchState } from '../service/watchState';
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import { useAuthStore } from './auth';
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import { useFriendStore } from './friend';
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import { useGameStore } from './game';
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import { useGameLogStore } from './gameLog';
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import { useModerationStore } from './moderation';
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import { useDiscordPresenceSettingsStore } from './settings/discordPresence';
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import { useUiStore } from './ui';
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import { useUserStore } from './user';
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import { useVrcxStore } from './vrcx';
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import { useVRCXUpdaterStore } from './vrcxUpdater';
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import { useGroupStore } from './group';
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export const useUpdateLoopStore = defineStore('UpdateLoop', () => {
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const state = reactive({
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nextCurrentUserRefresh: 300,
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nextFriendsRefresh: 3600,
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nextGroupInstanceRefresh: 0,
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nextAppUpdateCheck: 3600,
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ipcTimeout: 0,
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nextClearVRCXCacheCheck: 0,
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nextDiscordUpdate: 0,
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nextAutoStateChange: 0,
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nextGetLogCheck: 0,
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nextGameRunningCheck: 0,
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nextDatabaseOptimize: 3600
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});
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watch(
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() => watchState.isLoggedIn,
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() => {
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state.nextCurrentUserRefresh = 300;
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state.nextFriendsRefresh = 3600;
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state.nextGroupInstanceRefresh = 0;
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},
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{ flush: 'sync' }
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);
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const nextGroupInstanceRefresh = computed({
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get: () => state.nextGroupInstanceRefresh,
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set: (value) => {
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state.nextGroupInstanceRefresh = value;
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}
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});
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const nextCurrentUserRefresh = computed({
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get: () => state.nextCurrentUserRefresh,
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set: (value) => {
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state.nextCurrentUserRefresh = value;
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}
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});
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async function updateLoop() {
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const authStore = useAuthStore();
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const userStore = useUserStore();
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const friendStore = useFriendStore();
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const gameStore = useGameStore();
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const moderationStore = useModerationStore();
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const vrcxStore = useVrcxStore();
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const discordPresenceSettingsStore = useDiscordPresenceSettingsStore();
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const gameLogStore = useGameLogStore();
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const vrcxUpdaterStore = useVRCXUpdaterStore();
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const uiStore = useUiStore();
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const groupStore = useGroupStore();
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try {
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if (watchState.isLoggedIn) {
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if (--state.nextCurrentUserRefresh <= 0) {
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state.nextCurrentUserRefresh = 300; // 5min
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userStore.getCurrentUser();
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}
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if (--state.nextFriendsRefresh <= 0) {
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state.nextFriendsRefresh = 3600; // 1hour
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friendStore.refreshFriendsList();
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authStore.updateStoredUser(userStore.currentUser);
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if (gameStore.isGameRunning) {
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moderationStore.refreshPlayerModerations();
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}
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}
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if (--state.nextGroupInstanceRefresh <= 0) {
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if (watchState.isFriendsLoaded) {
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state.nextGroupInstanceRefresh = 300; // 5min
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const args =
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await groupRequest.getUsersGroupInstances();
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groupStore.handleGroupUserInstances(args);
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}
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AppApi.CheckGameRunning();
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}
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if (--state.nextAppUpdateCheck <= 0) {
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state.nextAppUpdateCheck = 3600; // 1hour
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if (vrcxUpdaterStore.autoUpdateVRCX !== 'Off') {
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vrcxUpdaterStore.checkForVRCXUpdate(uiStore.notifyMenu);
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}
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}
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if (--state.ipcTimeout <= 0) {
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vrcxStore.ipcEnabled = false;
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}
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if (
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--state.nextClearVRCXCacheCheck <= 0 &&
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vrcxStore.clearVRCXCacheFrequency > 0
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) {
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state.nextClearVRCXCacheCheck =
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vrcxStore.clearVRCXCacheFrequency / 2;
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vrcxStore.clearVRCXCache();
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}
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if (--state.nextDiscordUpdate <= 0) {
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state.nextDiscordUpdate = 3;
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if (discordPresenceSettingsStore.discordActive) {
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discordPresenceSettingsStore.updateDiscord();
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}
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}
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if (--state.nextAutoStateChange <= 0) {
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state.nextAutoStateChange = 3;
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userStore.updateAutoStateChange();
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}
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if (
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(vrcxStore.isRunningUnderWine || LINUX) &&
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--state.nextGetLogCheck <= 0
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) {
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state.nextGetLogCheck = 0.5;
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const logLines = await LogWatcher.GetLogLines();
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if (logLines) {
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logLines.forEach((logLine) => {
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gameLogStore.addGameLogEvent(logLine);
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});
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}
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}
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if (
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(vrcxStore.isRunningUnderWine || LINUX) &&
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--state.nextGameRunningCheck <= 0
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) {
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if (LINUX) {
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state.nextGameRunningCheck = 1;
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gameStore.updateIsGameRunning(
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await AppApi.IsGameRunning(),
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await AppApi.IsSteamVRRunning(),
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false
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);
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} else {
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state.nextGameRunningCheck = 3;
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AppApi.CheckGameRunning();
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}
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}
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if (--state.nextDatabaseOptimize <= 0) {
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state.nextDatabaseOptimize = 86400; // 1 day
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database.optimize();
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}
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}
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} catch (err) {
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friendStore.isRefreshFriendsLoading = false;
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console.error(err);
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}
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workerTimers.setTimeout(() => updateLoop(), 1000);
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}
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return {
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state,
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nextGroupInstanceRefresh,
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nextCurrentUserRefresh,
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updateLoop
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};
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});
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