refactor: app.js (#1291)

* refactor: frontend

* Fix avatar gallery sort

* Update .NET dependencies

* Update npm dependencies

electron v37.1.0

* bulkRefreshFriends

* fix dark theme

* Remove crowdin

* Fix config.json dialog not updating

* VRCX log file fixes & add Cef log

* Remove SharedVariable, fix startup

* Revert init theme change

* Logging date not working? Fix WinformThemer designer error

* Add Cef request hander, no more escaping main page

* clean

* fix

* fix

* clean

* uh

* Apply thememode at startup, fixes random user colours

* Split database into files

* Instance info remove empty lines

* Open external VRC links with VRCX

* Electron fixes

* fix userdialog style

* ohhhh

* fix store

* fix store

* fix: load all group members after kicking a user

* fix: world dialog favorite button style

* fix: Clear VRCX Cache Timer input value

* clean

* Fix VR overlay

* Fix VR overlay 2

* Fix Discord discord rich presence for RPC worlds

* Clean up age verified user tags

* Fix playerList being occupied after program reload

* no `this`

* Fix login stuck loading

* writable: false

* Hide dialogs on logout

* add flush sync option

* rm LOGIN event

* rm LOGOUT event

* remove duplicate event listeners

* remove duplicate event listeners

* clean

* remove duplicate event listeners

* clean

* fix theme style

* fix t

* clearable

* clean

* fix ipcEvent

* Small changes

* Popcorn Palace support

* Remove checkActiveFriends

* Clean up

* Fix dragEnterCef

* Block API requests when not logged in

* Clear state on login & logout

* Fix worldDialog instances not updating

* use <script setup>

* Fix avatar change event, CheckGameRunning at startup

* Fix image dragging

* fix

* Remove PWI

* fix updateLoop

* add webpack-dev-server to dev environment

* rm unnecessary chunks

* use <script setup>

* webpack-dev-server changes

* use <script setup>

* use <script setup>

* Fix UGC text size

* Split login event

* t

* use <script setup>

* fix

* Update .gitignore and enable checkJs in jsconfig

* fix i18n t

* use <script setup>

* use <script setup>

* clean

* global types

* fix

* use checkJs for debugging

* Add watchState for login watchers

* fix .vue template

* type fixes

* rm Vue.filter

* Cef v138.0.170, VC++ 2022

* Settings fixes

* Remove 'USER:CURRENT'

* clean up 2FA callbacks

* remove userApply

* rm i18n import

* notification handling to use notification store methods

* refactor favorite handling to use favorite store methods and clean up event emissions

* refactor moderation handling to use dedicated functions for player moderation events

* refactor friend handling to use dedicated functions for friend events

* Fix program startup, move lang init

* Fix friend state

* Fix status change error

* Fix user notes diff

* fix

* rm group event

* rm auth event

* rm avatar event

* clean

* clean

* getUser

* getFriends

* getFavoriteWorlds, getFavoriteAvatars

* AvatarGalleryUpload btn style & package.json update

* Fix friend requests

* Apply user

* Apply world

* Fix note diff

* Fix VR overlay

* Fixes

* Update build scripts

* Apply avatar

* Apply instance

* Apply group

* update hidden VRC+ badge

* Fix sameInstance "private"

* fix 502/504 API errors

* fix 502/504 API errors

* clean

* Fix friend in same instance on orange showing twice in friends list

* Add back in broken friend state repair methods

* add types

---------

Co-authored-by: Natsumi <cmcooper123@hotmail.com>
This commit is contained in:
pa
2025-07-14 12:00:08 +09:00
committed by GitHub
parent 952fd77ed5
commit f4f78bb5ec
323 changed files with 47745 additions and 43326 deletions
+162
View File
@@ -0,0 +1,162 @@
import { defineStore } from 'pinia';
import { computed, reactive, watch } from 'vue';
import { instanceRequest } from '../api';
import { $app } from '../app';
import configRepository from '../service/config';
import { watchState } from '../service/watchState';
import { parseLocation } from '../shared/utils';
export const useLaunchStore = defineStore('Launch', () => {
const state = reactive({
isLaunchOptionsDialogVisible: false,
launchDialogData: {
visible: false,
loading: false,
tag: '',
shortName: ''
}
});
const isLaunchOptionsDialogVisible = computed({
get: () => state.isLaunchOptionsDialogVisible,
set: (value) => {
state.isLaunchOptionsDialogVisible = value;
}
});
const launchDialogData = computed({
get: () => state.launchDialogData,
set: (value) => {
state.launchDialogData = value;
}
});
watch(
() => watchState.isLoggedIn,
() => {
state.isLaunchOptionsDialogVisible = false;
},
{ flush: 'sync' }
);
function showLaunchOptions() {
state.isLaunchOptionsDialogVisible = true;
}
/**
*
* @param {string} tag
* @param {string} shortName
* @returns {Promise<void>}
*/
async function showLaunchDialog(tag, shortName = null) {
state.launchDialogData = {
visible: true,
// flag, use for trigger adjustDialogZ
loading: true,
tag,
shortName
};
$app.$nextTick(() => (state.launchDialogData.loading = false));
}
/**
*
* @param {string} location
* @param {string} shortName
* @param {boolean} desktopMode
* @returns {Promise<void>}
*/
async function launchGame(location, shortName, desktopMode) {
const L = parseLocation(location);
const args = [];
if (
shortName &&
L.instanceType !== 'public' &&
L.groupAccessType !== 'public'
) {
args.push(
`vrchat://launch?ref=vrcx.app&id=${location}&shortName=${shortName}`
);
} else {
// fetch shortName
let newShortName = '';
const response = await instanceRequest.getInstanceShortName({
worldId: L.worldId,
instanceId: L.instanceId
});
if (response.json) {
if (response.json.shortName) {
newShortName = response.json.shortName;
} else {
newShortName = response.json.secureName;
}
}
if (newShortName) {
args.push(
`vrchat://launch?ref=vrcx.app&id=${location}&shortName=${newShortName}`
);
} else {
args.push(`vrchat://launch?ref=vrcx.app&id=${location}`);
}
}
const launchArguments =
await configRepository.getString('launchArguments');
const vrcLaunchPathOverride = await configRepository.getString(
'vrcLaunchPathOverride'
);
if (launchArguments) {
args.push(launchArguments);
}
if (desktopMode) {
args.push('--no-vr');
}
if (vrcLaunchPathOverride && !LINUX) {
AppApi.StartGameFromPath(
vrcLaunchPathOverride,
args.join(' ')
).then((result) => {
if (!result) {
$app.$message({
message:
'Failed to launch VRChat, invalid custom path set',
type: 'error'
});
} else {
$app.$message({
message: 'VRChat launched',
type: 'success'
});
}
});
} else {
AppApi.StartGame(args.join(' ')).then((result) => {
if (!result) {
$app.$message({
message:
'Failed to find VRChat, set a custom path in launch options',
type: 'error'
});
} else {
$app.$message({
message: 'VRChat launched',
type: 'success'
});
}
});
}
console.log('Launch Game', args.join(' '), desktopMode);
}
return {
state,
isLaunchOptionsDialogVisible,
launchDialogData,
showLaunchOptions,
showLaunchDialog,
launchGame
};
});