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refactor: dialogs (#1224)
* refactor: dialogs * fix: storeAvatarImage * FriendLog.vue * FriendLog.vue * FriendLog.vue * GameLog.vue * fix: next day button jumping to the wrong date * sync master * fix: launchGame * Notification.vue * Feed.vue * Search.vue * Profile.vue * PlayerList.vue * Login.vue * utils * update dialog * del gameLog.pug * fix * fix: group role cannot be displayed currently * fix: "Hide Friends in Same Instance" hides players in unrelated private instances (#1210) * fix * fix: "Hide Friends in Same Instance" does not work when "Split Favorite Friends" is enabled * fix Notification.vue message * fix: deleteFavoriteNoConfirm * fix: feed status style * fix: infinite loading when deleting note * fix: private players will not be hidden when 'Hide Friends in Same Instance', and 'Hide Friends in Same Instance' will not work when 'Split Favorite Friends'
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@@ -1,13 +1,10 @@
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<template>
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<el-dialog
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<safe-dialog
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class="x-dialog"
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:visible="isNotificationPositionDialogVisible"
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:title="t('dialog.notification_position.header')"
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width="400px"
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:before-close="beforeDialogClose"
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@close="closeDialog"
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@mousedown.native="dialogMouseDown"
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@mouseup.native="dialogMouseUp">
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@close="closeDialog">
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<div style="font-size: 12px">
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{{ t('dialog.notification_position.description') }}
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</div>
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@@ -45,18 +42,13 @@
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</el-button>
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</div>
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</template>
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</el-dialog>
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</safe-dialog>
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</template>
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<script setup>
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import { inject } from 'vue';
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import { useI18n } from 'vue-i18n-bridge';
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const { t } = useI18n();
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const beforeDialogClose = inject('beforeDialogClose');
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const dialogMouseDown = inject('dialogMouseDown');
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const dialogMouseUp = inject('dialogMouseUp');
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defineProps({
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isNotificationPositionDialogVisible: {
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type: Boolean,
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