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refactor: dialogs (#1224)
* refactor: dialogs * fix: storeAvatarImage * FriendLog.vue * FriendLog.vue * FriendLog.vue * GameLog.vue * fix: next day button jumping to the wrong date * sync master * fix: launchGame * Notification.vue * Feed.vue * Search.vue * Profile.vue * PlayerList.vue * Login.vue * utils * update dialog * del gameLog.pug * fix * fix: group role cannot be displayed currently * fix: "Hide Friends in Same Instance" hides players in unrelated private instances (#1210) * fix * fix: "Hide Friends in Same Instance" does not work when "Split Favorite Friends" is enabled * fix Notification.vue message * fix: deleteFavoriteNoConfirm * fix: feed status style * fix: infinite loading when deleting note * fix: private players will not be hidden when 'Hide Friends in Same Instance', and 'Hide Friends in Same Instance' will not work when 'Split Favorite Friends'
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@@ -1,13 +1,10 @@
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<template>
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<el-dialog
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<safe-dialog
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ref="previousInstancesWorldDialog"
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:before-close="beforeDialogClose"
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:visible.sync="isVisible"
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:title="$t('dialog.previous_instances.header')"
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width="1000px"
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append-to-body
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@mousedown.native="dialogMouseDown"
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@mouseup.native="dialogMouseUp">
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append-to-body>
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<div style="display: flex; align-items: center; justify-content: space-between">
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<span style="font-size: 14px" v-text="previousInstancesWorldDialog.worldRef.name"></span>
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<el-input
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@@ -66,24 +63,17 @@
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</template>
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</el-table-column>
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</data-tables>
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</el-dialog>
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</safe-dialog>
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</template>
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<script>
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import utils from '../../../classes/utils';
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import { parseLocation } from '../../../composables/instance/utils';
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import database from '../../../service/database';
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export default {
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name: 'PreviousInstancesWorldDialog',
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inject: [
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'API',
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'showLaunchDialog',
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'showPreviousInstancesInfoDialog',
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'adjustDialogZ',
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'beforeDialogClose',
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'dialogMouseDown',
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'dialogMouseUp'
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],
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inject: ['API', 'showLaunchDialog', 'showPreviousInstancesInfoDialog', 'adjustDialogZ'],
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props: {
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previousInstancesWorldDialog: {
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type: Object,
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@@ -149,7 +139,7 @@
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database.getpreviousInstancesByWorldId(D.worldRef).then((data) => {
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const array = [];
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for (const ref of data.values()) {
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ref.$location = utils.parseLocation(ref.location);
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ref.$location = parseLocation(ref.location);
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if (ref.time > 0) {
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ref.timer = utils.timeToText(ref.time);
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} else {
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