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use location hint
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@@ -12,10 +12,7 @@ function parseRawGameLog(dt, type, args) {
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switch (type) {
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case 'location':
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gameLog.location = args[0];
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break;
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case 'world':
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gameLog.worldName = args[0];
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gameLog.worldName = args[1];
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break;
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case 'player-joined':
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