mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-05-07 06:56:04 +02:00
Updates and fixes
This commit is contained in:
@@ -147,25 +147,6 @@ namespace VRCX
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VRCXVR.Instance.Restart();
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}
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/// <summary>
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/// Returns an array of arrays containing information about the connected VR devices.
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/// Each sub-array contains the type of device and its current state
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/// </summary>
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/// <returns>An array of arrays containing information about the connected VR devices.</returns>
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public string[][] GetVRDevices()
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{
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return VRCXVR.Instance.GetDevices();
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}
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/// <summary>
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/// Returns the current CPU usage as a percentage.
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/// </summary>
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/// <returns>The current CPU usage as a percentage.</returns>
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public float CpuUsage()
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{
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return CpuMonitor.Instance.CpuUsage;
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}
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/// <summary>
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/// Retrieves an image from the VRChat API and caches it for future use. The function will return the cached image if it already exists.
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/// </summary>
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@@ -352,19 +333,6 @@ namespace VRCX
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WinformThemer.DoFunny();
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}
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/// <summary>
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/// Returns the number of milliseconds that the system has been running.
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/// </summary>
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/// <returns>The number of milliseconds that the system has been running.</returns>
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public double GetUptime()
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{
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using (var uptime = new PerformanceCounter("System", "System Up Time"))
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{
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uptime.NextValue();
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return TimeSpan.FromSeconds(uptime.NextValue()).TotalMilliseconds;
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}
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}
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/// <summary>
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/// Returns a color value derived from the given user ID.
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/// This is, essentially, and is used for, random colors.
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@@ -0,0 +1,62 @@
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using System;
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using System.Diagnostics;
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using System.Globalization;
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using CefSharp;
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namespace VRCX
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{
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public class AppApiVr
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{
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public static readonly AppApiVr Instance;
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static AppApiVr()
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{
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Instance = new AppApiVr();
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}
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public void VrInit()
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{
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if (MainForm.Instance?.Browser != null && !MainForm.Instance.Browser.IsLoading && MainForm.Instance.Browser.CanExecuteJavascriptInMainFrame)
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MainForm.Instance.Browser.ExecuteScriptAsync("$app.vrInit", "");
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}
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/// <summary>
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/// Returns the current CPU usage as a percentage.
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/// </summary>
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/// <returns>The current CPU usage as a percentage.</returns>
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public float CpuUsage()
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{
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return CpuMonitor.Instance.CpuUsage;
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}
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/// <summary>
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/// Returns an array of arrays containing information about the connected VR devices.
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/// Each sub-array contains the type of device and its current state
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/// </summary>
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/// <returns>An array of arrays containing information about the connected VR devices.</returns>
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public string[][] GetVRDevices()
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{
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return VRCXVR.Instance.GetDevices();
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}
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/// <summary>
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/// Returns the number of milliseconds that the system has been running.
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/// </summary>
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/// <returns>The number of milliseconds that the system has been running.</returns>
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public double GetUptime()
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{
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using var uptime = new PerformanceCounter("System", "System Up Time");
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uptime.NextValue();
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return TimeSpan.FromSeconds(uptime.NextValue()).TotalMilliseconds;
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}
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/// <summary>
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/// Returns the current language of the operating system.
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/// </summary>
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/// <returns>The current language of the operating system.</returns>
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public string CurrentCulture()
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{
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return CultureInfo.CurrentCulture.ToString();
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}
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}
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}
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@@ -58,51 +58,52 @@ namespace VRCX
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/// Starts the VRChat game process with the specified command-line arguments.
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/// </summary>
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/// <param name="arguments">The command-line arguments to pass to the VRChat game.</param>
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public void StartGame(string arguments)
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public bool StartGame(string arguments)
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{
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// try stream first
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try
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{
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using (var key = Registry.ClassesRoot.OpenSubKey(@"steam\shell\open\command"))
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using var key = Registry.ClassesRoot.OpenSubKey(@"steam\shell\open\command");
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// "C:\Program Files (x86)\Steam\steam.exe" -- "%1"
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var match = Regex.Match(key.GetValue(string.Empty) as string, "^\"(.+?)\\\\steam.exe\"");
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if (match.Success)
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{
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// "C:\Program Files (x86)\Steam\steam.exe" -- "%1"
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var match = Regex.Match(key.GetValue(string.Empty) as string, "^\"(.+?)\\\\steam.exe\"");
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if (match.Success)
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{
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var path = match.Groups[1].Value;
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// var _arguments = Uri.EscapeDataString(arguments);
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Process.Start(new ProcessStartInfo
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var path = match.Groups[1].Value;
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// var _arguments = Uri.EscapeDataString(arguments);
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Process.Start(new ProcessStartInfo
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{
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WorkingDirectory = path,
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FileName = $"{path}\\steam.exe",
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UseShellExecute = false,
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Arguments = $"-applaunch 438100 {arguments}"
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}).Close();
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return;
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}
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})
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?.Close();
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return true;
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}
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}
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catch
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{
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logger.Warn("Failed to start VRChat from Steam");
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}
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// fallback
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try
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{
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using (var key = Registry.ClassesRoot.OpenSubKey(@"VRChat\shell\open\command"))
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using var key = Registry.ClassesRoot.OpenSubKey(@"VRChat\shell\open\command");
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// "C:\Program Files (x86)\Steam\steamapps\common\VRChat\launch.exe" "%1" %*
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var match = Regex.Match(key.GetValue(string.Empty) as string, "(?!\")(.+?\\\\VRChat.*)(!?\\\\launch.exe\")");
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if (match.Success)
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{
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// "C:\Program Files (x86)\Steam\steamapps\common\VRChat\launch.exe" "%1" %*
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var match = Regex.Match(key.GetValue(string.Empty) as string, "(?!\")(.+?\\\\VRChat.*)(!?\\\\launch.exe\")");
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if (match.Success)
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{
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var path = match.Groups[1].Value;
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StartGameFromPath(path, arguments);
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}
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var path = match.Groups[1].Value;
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return StartGameFromPath(path, arguments);
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}
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}
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catch
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{
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logger.Warn("Failed to start VRChat from registry");
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}
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return false;
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}
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/// <summary>
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@@ -116,7 +117,7 @@ namespace VRCX
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if (!path.EndsWith(".exe"))
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path = Path.Combine(path, "launch.exe");
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if (!File.Exists(path))
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if (!path.EndsWith("launch.exe") || !File.Exists(path))
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return false;
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Process.Start(new ProcessStartInfo
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