mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-05-06 14:46:04 +02:00
Fix current user instance timer when game is running elsewhere
This commit is contained in:
+23
-14
@@ -4834,8 +4834,7 @@ speechSynthesis.getVoices();
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this.currentUser.presence.instance = content.instance;
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this.currentUser.presence.instance = content.instance;
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this.currentUser.presence.world = content.worldId;
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this.currentUser.presence.world = content.worldId;
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this.currentUser.$locationTag = content.location;
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$app.setCurrentUserLocation(content.location);
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$app.updateCurrentUserLocation();
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break;
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break;
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case 'group-joined':
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case 'group-joined':
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@@ -5104,7 +5103,8 @@ speechSynthesis.getVoices();
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methods: {
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methods: {
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update() {
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update() {
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if (!this.epoch) {
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if (!this.epoch) {
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this.text = '';
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this.text = '-';
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return;
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}
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}
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this.text = timeToText(Date.now() - this.epoch);
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this.text = timeToText(Date.now() - this.epoch);
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}
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}
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@@ -5163,7 +5163,7 @@ speechSynthesis.getVoices();
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if (epoch >= 0) {
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if (epoch >= 0) {
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this.text = timeToText(epoch);
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this.text = timeToText(epoch);
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} else {
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} else {
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this.text = '';
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this.text = '-';
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}
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}
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}
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}
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},
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},
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@@ -22667,14 +22667,15 @@ speechSynthesis.getVoices();
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if (result || !this.isRealInstance(location)) {
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if (result || !this.isRealInstance(location)) {
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return;
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return;
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}
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}
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if (this.isGameNoVR) {
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this.restartCrashedGame(location);
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return;
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}
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// wait a bit for SteamVR to potentially close before deciding to relaunch
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// wait a bit for SteamVR to potentially close before deciding to relaunch
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var restartDelay = 4000;
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if (this.isGameNoVR) {
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// wait for game to close before relaunching
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restartDelay = 2000;
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}
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workerTimers.setTimeout(
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workerTimers.setTimeout(
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() => this.restartCrashedGame(location),
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() => this.restartCrashedGame(location),
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3000
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restartDelay
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);
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);
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});
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});
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};
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};
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@@ -24622,17 +24623,25 @@ speechSynthesis.getVoices();
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ref.$online_for = API.currentUser.$online_for;
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ref.$online_for = API.currentUser.$online_for;
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ref.$offline_for = API.currentUser.$offline_for;
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ref.$offline_for = API.currentUser.$offline_for;
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ref.$location = API.parseLocation(currentLocation);
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ref.$location = API.parseLocation(currentLocation);
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ref.$location_at = this.lastLocation.date;
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if (!this.isGameRunning || this.gameLogDisabled) {
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ref.$travelingToTime = this.lastLocationDestinationTime;
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ref.$location_at = API.currentUser.$location_at;
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if (!this.isGameRunning) {
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ref.$travelingToTime = API.currentUser.$travelingToTime;
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ref.$location_at = Date.now();
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ref.$travelingToTime = Date.now();
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this.applyUserDialogLocation();
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this.applyUserDialogLocation();
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this.applyWorldDialogInstances();
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this.applyWorldDialogInstances();
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this.applyGroupDialogInstances();
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this.applyGroupDialogInstances();
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} else {
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ref.$location_at = this.lastLocation.date;
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ref.$travelingToTime = this.lastLocationDestinationTime;
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}
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}
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};
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};
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$app.methods.setCurrentUserLocation = function (location) {
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API.currentUser.$location_at = Date.now();
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API.currentUser.$travelingToTime = Date.now();
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API.currentUser.$locationTag = location;
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this.updateCurrentUserLocation();
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};
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$app.data.avatarHistory = new Set();
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$app.data.avatarHistory = new Set();
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$app.data.avatarHistoryArray = [];
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$app.data.avatarHistoryArray = [];
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+1
-1
@@ -122,7 +122,7 @@ html
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img(v-lazy="userImage(API.currentUser)")
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img(v-lazy="userImage(API.currentUser)")
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.detail
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.detail
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span.name(v-text="API.currentUser.displayName" :style="{'color':API.currentUser.$userColour}")
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span.name(v-text="API.currentUser.displayName" :style="{'color':API.currentUser.$userColour}")
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location.extra(v-if="isGameRunning" :location="lastLocation.location" :traveling="lastLocationDestination" :link="false")
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location.extra(v-if="isGameRunning && !gameLogDisabled" :location="lastLocation.location" :traveling="lastLocationDestination" :link="false")
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location.extra(v-else-if="isRealInstance(API.currentUser.$locationTag) || isRealInstance(API.currentUser.$travelingToLocation)" :location="API.currentUser.$locationTag" :traveling="API.currentUser.$travelingToLocation" :link="false")
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location.extra(v-else-if="isRealInstance(API.currentUser.$locationTag) || isRealInstance(API.currentUser.$travelingToLocation)" :location="API.currentUser.$locationTag" :traveling="API.currentUser.$travelingToLocation" :link="false")
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span.extra(v-else v-text="API.currentUser.statusDescription")
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span.extra(v-else v-text="API.currentUser.statusDescription")
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.x-friend-group.x-link(@click="isFriendsGroup0 = !isFriendsGroup0" v-show="friendsGroup0.length")
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.x-friend-group.x-link(@click="isFriendsGroup0 = !isFriendsGroup0" v-show="friendsGroup0.length")
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