separate isGameRunning and isGmaeNoVR

This commit is contained in:
pypy
2020-10-25 18:59:57 +09:00
parent e9f65f4868
commit b15cf90a01
2 changed files with 31 additions and 21 deletions

View File

@@ -3272,6 +3272,7 @@ CefSharp.BindObjectAsync(
VRCX,
nextRefresh: 0,
isGameRunning: false,
isGameNoVR: false,
appVersion: 'VRCX 2020.07.13',
latestAppVersion: '',
ossDialog: false,
@@ -3378,11 +3379,12 @@ CefSharp.BindObjectAsync(
}
this.checkActiveFriends();
this.refreshGameLog();
VRCX.IsGameRunning().then((running) => {
if (running !== this.isGameRunning) {
this.isGameRunning = running;
VRCX.CheckGameRunning().then(([isGameRunning, isGameNoVR]) => {
if (isGameRunning !== this.isGameRunning) {
this.isGameRunning = isGameRunning;
Discord.SetTimestamps(Date.now(), 0);
}
this.isGameNoVR = isGameNoVR;
this.updateDiscord();
this.updateOpenVR();
});
@@ -5567,6 +5569,7 @@ CefSharp.BindObjectAsync(
$app.methods.updateOpenVR = function () {
if (this.openVR &&
this.isGameNoVR === false &&
(this.isGameRunning || this.openVRAlways)) {
VRCX.StartVR();
} else {