refactor: split wristorverlay settings into separate component

This commit is contained in:
pa
2025-09-23 08:10:28 +09:00
committed by Natsumi
parent cd7f2358e5
commit a5aacaa7c9
3 changed files with 208 additions and 185 deletions

View File

@@ -0,0 +1,201 @@
<template>
<div class="options-container" style="margin-top: 0">
<span class="header">{{ t('view.settings.wrist_overlay.steamvr_wrist_overlay.header') }}</span>
<div class="options-container-item">
<el-button
size="small"
:icon="Files"
:disabled="!openVR || !overlayWrist"
@click="emit('open-feed-filters')"
>{{ t('view.settings.wrist_overlay.steamvr_wrist_overlay.wrist_feed_filters') }}</el-button
>
</div>
<div class="options-container-item">
<span>{{ t('view.settings.wrist_overlay.steamvr_wrist_overlay.description') }}</span>
<br />
<br />
<span>{{ t('view.settings.wrist_overlay.steamvr_wrist_overlay.grip') }}</span>
<br />
<span>{{ t('view.settings.wrist_overlay.steamvr_wrist_overlay.menu') }}</span>
<br />
</div>
<simple-switch
:label="t('view.settings.wrist_overlay.steamvr_wrist_overlay.steamvr_overlay')"
:value="openVR"
@change="
setOpenVR();
saveOpenVROption();
" />
<simple-switch
:label="t('view.settings.wrist_overlay.steamvr_wrist_overlay.wrist_feed_overlay')"
:value="overlayWrist"
:disabled="!openVR"
@change="
setOverlayWrist();
saveOpenVROption();
"></simple-switch>
<simple-switch
:label="t('view.settings.wrist_overlay.steamvr_wrist_overlay.hide_private_worlds')"
:value="hidePrivateFromFeed"
@change="
setHidePrivateFromFeed();
saveOpenVROption();
" />
<div class="options-container-item" style="min-width: 118px">
<span class="name">{{
t('view.settings.wrist_overlay.steamvr_wrist_overlay.start_overlay_with')
}}</span>
<el-radio-group
:model-value="openVRAlways"
:disabled="!openVR"
@change="
setOpenVRAlways();
saveOpenVROption();
">
<el-radio :label="false">{{ 'VRChat' }}</el-radio>
<el-radio :label="true">{{ 'SteamVR' }}</el-radio>
</el-radio-group>
</div>
<div class="options-container-item">
<span class="name">{{ t('view.settings.wrist_overlay.steamvr_wrist_overlay.overlay_button') }}</span>
<el-radio-group
:model-value="overlaybutton"
:disabled="!openVR || !overlayWrist"
@change="
setOverlaybutton();
saveOpenVROption();
">
<el-radio :label="false">{{
t('view.settings.wrist_overlay.steamvr_wrist_overlay.overlay_button_grip')
}}</el-radio>
<el-radio :label="true">{{
t('view.settings.wrist_overlay.steamvr_wrist_overlay.overlay_button_menu')
}}</el-radio>
</el-radio-group>
</div>
<div class="options-container-item">
<span class="name">{{
t('view.settings.wrist_overlay.steamvr_wrist_overlay.display_overlay_on')
}}</span>
<el-radio-group
:model-value="overlayHand"
size="small"
@change="
setOverlayHand($event);
saveOpenVROption();
">
<el-radio-button label="1">{{
t('view.settings.wrist_overlay.steamvr_wrist_overlay.display_overlay_on_left')
}}</el-radio-button>
<el-radio-button label="2">{{
t('view.settings.wrist_overlay.steamvr_wrist_overlay.display_overlay_on_right')
}}</el-radio-button>
<el-radio-button label="0">{{
t('view.settings.wrist_overlay.steamvr_wrist_overlay.display_overlay_on_both')
}}</el-radio-button>
</el-radio-group>
</div>
<simple-switch
:label="t('view.settings.wrist_overlay.steamvr_wrist_overlay.grey_background')"
:value="vrBackgroundEnabled"
:disabled="!openVR || !overlayWrist"
@change="
setVrBackgroundEnabled();
saveOpenVROption();
" />
<simple-switch
:label="t('view.settings.wrist_overlay.steamvr_wrist_overlay.minimal_feed_icons')"
:value="minimalFeed"
:disabled="!openVR || !overlayWrist"
@change="
setMinimalFeed();
saveOpenVROption();
" />
<simple-switch
:label="t('view.settings.wrist_overlay.steamvr_wrist_overlay.show_vr_devices')"
:value="!hideDevicesFromFeed"
:disabled="!openVR || !overlayWrist"
@change="
setHideDevicesFromFeed();
saveOpenVROption();
" />
<simple-switch
:label="t('view.settings.wrist_overlay.steamvr_wrist_overlay.show_cpu_usage')"
:value="vrOverlayCpuUsage"
:disabled="!openVR || !overlayWrist"
@change="
setVrOverlayCpuUsage();
saveOpenVROption();
" />
<simple-switch
:label="t('view.settings.wrist_overlay.steamvr_wrist_overlay.show_game_uptime')"
:value="!hideUptimeFromFeed"
:disabled="!openVR || !overlayWrist"
@change="
setHideUptimeFromFeed();
saveOpenVROption();
" />
<simple-switch
:label="t('view.settings.wrist_overlay.steamvr_wrist_overlay.show_pc_uptime')"
:value="pcUptimeOnFeed"
:disabled="!openVR || !overlayWrist"
@change="
setPcUptimeOnFeed();
saveOpenVROption();
"></simple-switch>
</div>
</template>
<script setup>
import { storeToRefs } from 'pinia';
import { useI18n } from 'vue-i18n';
import { Files } from '@element-plus/icons-vue';
import {
useNotificationsSettingsStore,
useWristOverlaySettingsStore,
useVrStore
} from '../../../stores';
import SimpleSwitch from './SimpleSwitch.vue';
const emit = defineEmits(['open-feed-filters']);
const { t } = useI18n();
const notificationsSettingsStore = useNotificationsSettingsStore();
const wristOverlaySettingsStore = useWristOverlaySettingsStore();
const { openVR } = storeToRefs(notificationsSettingsStore);
const {
overlayWrist,
hidePrivateFromFeed,
openVRAlways,
overlaybutton,
overlayHand,
vrBackgroundEnabled,
minimalFeed,
hideDevicesFromFeed,
vrOverlayCpuUsage,
hideUptimeFromFeed,
pcUptimeOnFeed
} = storeToRefs(wristOverlaySettingsStore);
const {
setOpenVR
} = notificationsSettingsStore;
const {
setOverlayWrist,
setHidePrivateFromFeed,
setOpenVRAlways,
setOverlaybutton,
setOverlayHand,
setVrBackgroundEnabled,
setMinimalFeed,
setHideDevicesFromFeed,
setVrOverlayCpuUsage,
setHideUptimeFromFeed,
setPcUptimeOnFeed
} = wristOverlaySettingsStore;
const { saveOpenVROption } = useVrStore();
</script>