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https://github.com/MrUnknownDE/VRCX.git
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Linux: SteamVR overlay support (#1299)
* fix: open folder and select item on linux * feat: linux wrist overlay * feat: linux hmd overlay * feat: replace unix sockets with shm on linux * fix: reduce linux wrist overlay fps * fix: hide electron offscreen windows * fix: destroy electron offscreen windows when not in use * fix: open folder and select item on linux * feat: cpu, uptime and device monitoring on linux * feat: native wayland gl context with x11 fallback on linux * fix: use platform agnostic wording for common folders * fix: crash dumps folder button on linux * fix: enable missing VR notification options on linux * fix: update cef, eslint config to include updated AppApiVr names * merge: rebase linux VR changes to upstream * Clean up * Load custom file contents rather than path Fixes loading custom file in debug mode * fix: call SetVR on linux as well * fix: AppApiVrElectron init, properly create and dispose of shm * Handle avatar history error * Lint * Change overlay dispose logic * macOS DOTNET_ROOT * Remove moving dotnet bin * Fix * fix: init overlay on SteamVR restart * Fix fetching empty instance, fix user dialog not fetching * Trim direct access inputs * Make icon higher res, because mac build would fail 😂 * macOS fixes * will it build? that's the question * fix: ensure offscreen windows are ready before vrinit * will it build? that's the question * will it build? that's the question * meow * one, more, time * Fix crash and overlay ellipsis * a --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
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@@ -17,17 +17,34 @@ try {
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process.exit(1);
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}
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const oldAppImage = path.join(buildDir, `VRCX_Version.AppImage`);
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const newAppImage = path.join(buildDir, `VRCX_${version}.AppImage`);
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try {
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if (fs.existsSync(oldAppImage)) {
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fs.renameSync(oldAppImage, newAppImage);
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console.log(`Renamed: ${oldAppImage} -> ${newAppImage}`);
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} else {
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console.log(`File not found: ${oldAppImage}`);
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if (process.platform === 'linux') {
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const oldAppImage = path.join(buildDir, `VRCX_Version.AppImage`);
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const newAppImage = path.join(buildDir, `VRCX_${version}.AppImage`);
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try {
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if (fs.existsSync(oldAppImage)) {
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fs.renameSync(oldAppImage, newAppImage);
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console.log(`Renamed: ${oldAppImage} -> ${newAppImage}`);
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} else {
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console.log(`File not found: ${oldAppImage}`);
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}
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} catch (err) {
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console.error('Error renaming files:', err);
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process.exit(1);
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}
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} catch (err) {
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console.error('Error renaming files:', err);
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process.exit(1);
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} else if (process.platform === 'darwin') {
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const oldDmg = path.join(buildDir, `VRCX_Version.dmg`);
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const newDmg = path.join(buildDir, `VRCX_${version}.dmg`);
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try {
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if (fs.existsSync(oldDmg)) {
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fs.renameSync(oldDmg, newDmg);
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console.log(`Renamed: ${oldDmg} -> ${newDmg}`);
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} else {
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console.log(`File not found: ${oldDmg}`);
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}
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} catch (err) {
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console.error('Error renaming files:', err);
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process.exit(1);
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}
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} else {
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console.log('No renaming needed for this platform.');
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}
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