Linux: SteamVR overlay support (#1299)

* fix: open folder and select item on linux

* feat: linux wrist overlay

* feat: linux hmd overlay

* feat: replace unix sockets with shm on linux

* fix: reduce linux wrist overlay fps

* fix: hide electron offscreen windows

* fix: destroy electron offscreen windows when not in use

* fix: open folder and select item on linux

* feat: cpu, uptime and device monitoring on linux

* feat: native wayland gl context with x11 fallback on linux

* fix: use platform agnostic wording for common folders

* fix: crash dumps folder button on linux

* fix: enable missing VR notification options on linux

* fix: update cef, eslint config to include updated AppApiVr names

* merge: rebase linux VR changes to upstream

* Clean up

* Load custom file contents rather than path

Fixes loading custom file in debug mode

* fix: call SetVR on linux as well

* fix: AppApiVrElectron init, properly create and dispose of shm

* Handle avatar history error

* Lint

* Change overlay dispose logic

* macOS DOTNET_ROOT

* Remove moving dotnet bin

* Fix

* fix: init overlay on SteamVR restart

* Fix fetching empty instance, fix user dialog not fetching

* Trim direct access inputs

* Make icon higher res, because mac build would fail 😂

* macOS fixes

* will it build? that's the question

* fix: ensure offscreen windows are ready before vrinit

* will it build? that's the question

* will it build? that's the question

* meow

* one, more, time

* Fix crash and overlay ellipsis

* a

---------

Co-authored-by: Natsumi <cmcooper123@hotmail.com>
This commit is contained in:
rs189
2025-07-19 09:07:43 +09:00
committed by GitHub
parent 53723d37b0
commit a2dc6ba9a4
53 changed files with 10555 additions and 7865 deletions

View File

@@ -31,11 +31,17 @@ managedHostPath = managedHostPath.indexOf('app.asar.unpacked') < 0 ?
}
// Paths to patch
let platformName = 'linux';
let platformName = '';
switch (process.platform) {
case 'win32':
platformName = 'win';
break;
case 'darwin':
platformName = 'mac';
break;
case 'linux':
platformName = 'linux';
break;
}
const postBuildPath = path.join(
__dirname,