mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-30 12:13:48 +02:00
Linux: SteamVR overlay support (#1299)
* fix: open folder and select item on linux * feat: linux wrist overlay * feat: linux hmd overlay * feat: replace unix sockets with shm on linux * fix: reduce linux wrist overlay fps * fix: hide electron offscreen windows * fix: destroy electron offscreen windows when not in use * fix: open folder and select item on linux * feat: cpu, uptime and device monitoring on linux * feat: native wayland gl context with x11 fallback on linux * fix: use platform agnostic wording for common folders * fix: crash dumps folder button on linux * fix: enable missing VR notification options on linux * fix: update cef, eslint config to include updated AppApiVr names * merge: rebase linux VR changes to upstream * Clean up * Load custom file contents rather than path Fixes loading custom file in debug mode * fix: call SetVR on linux as well * fix: AppApiVrElectron init, properly create and dispose of shm * Handle avatar history error * Lint * Change overlay dispose logic * macOS DOTNET_ROOT * Remove moving dotnet bin * Fix * fix: init overlay on SteamVR restart * Fix fetching empty instance, fix user dialog not fetching * Trim direct access inputs * Make icon higher res, because mac build would fail 😂 * macOS fixes * will it build? that's the question * fix: ensure offscreen windows are ready before vrinit * will it build? that's the question * will it build? that's the question * meow * one, more, time * Fix crash and overlay ellipsis * a --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
This commit is contained in:
@@ -27,7 +27,9 @@ export const useVrStore = defineStore('Vr', () => {
|
||||
const userStore = useUserStore();
|
||||
const sharedFeedStore = useSharedFeedStore();
|
||||
|
||||
const state = reactive({});
|
||||
const state = reactive({
|
||||
overlayActive: false
|
||||
});
|
||||
|
||||
watch(
|
||||
() => watchState.isFriendsLoaded,
|
||||
@@ -48,6 +50,8 @@ export const useVrStore = defineStore('Vr', () => {
|
||||
sharedFeedStore.updateSharedFeed(true);
|
||||
friendStore.onlineFriendCount = 0; // force an update
|
||||
friendStore.updateOnlineFriendCoutner();
|
||||
|
||||
state.overlayActive = true;
|
||||
}
|
||||
|
||||
async function saveOpenVROption() {
|
||||
@@ -74,7 +78,7 @@ export const useVrStore = defineStore('Vr', () => {
|
||||
}
|
||||
}
|
||||
}
|
||||
let onlineFor = '';
|
||||
let onlineFor = null;
|
||||
if (!wristOverlaySettingsStore.hideUptimeFromFeed) {
|
||||
onlineFor = userStore.currentUser.$online_for;
|
||||
}
|
||||
@@ -125,6 +129,13 @@ export const useVrStore = defineStore('Vr', () => {
|
||||
}
|
||||
|
||||
function updateOpenVR() {
|
||||
let newState = {
|
||||
active: false,
|
||||
hmdOverlay: false,
|
||||
wristOverlay: false,
|
||||
menuButton: false,
|
||||
overlayHand: 0
|
||||
};
|
||||
if (
|
||||
notificationsSettingsStore.openVR &&
|
||||
gameStore.isSteamVRRunning &&
|
||||
@@ -140,16 +151,42 @@ export const useVrStore = defineStore('Vr', () => {
|
||||
) {
|
||||
hmdOverlay = true;
|
||||
}
|
||||
// active, hmdOverlay, wristOverlay, menuButton, overlayHand
|
||||
AppApi.SetVR(
|
||||
true,
|
||||
newState = {
|
||||
active: true,
|
||||
hmdOverlay,
|
||||
wristOverlaySettingsStore.overlayWrist,
|
||||
wristOverlaySettingsStore.overlaybutton,
|
||||
wristOverlaySettingsStore.overlayHand
|
||||
wristOverlay: wristOverlaySettingsStore.overlayWrist,
|
||||
menuButton: wristOverlaySettingsStore.overlaybutton,
|
||||
overlayHand: wristOverlaySettingsStore.overlayHand
|
||||
};
|
||||
}
|
||||
|
||||
AppApi.SetVR(
|
||||
newState.active,
|
||||
newState.hmdOverlay,
|
||||
newState.wristOverlay,
|
||||
newState.menuButton,
|
||||
newState.overlayHand
|
||||
);
|
||||
|
||||
if (LINUX) {
|
||||
window.electron.updateVr(
|
||||
newState.active,
|
||||
newState.hmdOverlay,
|
||||
newState.wristOverlay,
|
||||
newState.menuButton,
|
||||
newState.overlayHand
|
||||
);
|
||||
} else {
|
||||
AppApi.SetVR(false, false, false, false, 0);
|
||||
|
||||
if (state.overlayActive !== newState.active) {
|
||||
if (
|
||||
window.electron.getWristOverlayWindow() ||
|
||||
window.electron.getHmdOverlayWindow()
|
||||
) {
|
||||
vrInit();
|
||||
state.overlayActive = newState.active;
|
||||
}
|
||||
setTimeout(() => vrInit(), 1000); // give the overlay time to load
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user