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Linux: SteamVR overlay support (#1299)
* fix: open folder and select item on linux * feat: linux wrist overlay * feat: linux hmd overlay * feat: replace unix sockets with shm on linux * fix: reduce linux wrist overlay fps * fix: hide electron offscreen windows * fix: destroy electron offscreen windows when not in use * fix: open folder and select item on linux * feat: cpu, uptime and device monitoring on linux * feat: native wayland gl context with x11 fallback on linux * fix: use platform agnostic wording for common folders * fix: crash dumps folder button on linux * fix: enable missing VR notification options on linux * fix: update cef, eslint config to include updated AppApiVr names * merge: rebase linux VR changes to upstream * Clean up * Load custom file contents rather than path Fixes loading custom file in debug mode * fix: call SetVR on linux as well * fix: AppApiVrElectron init, properly create and dispose of shm * Handle avatar history error * Lint * Change overlay dispose logic * macOS DOTNET_ROOT * Remove moving dotnet bin * Fix * fix: init overlay on SteamVR restart * Fix fetching empty instance, fix user dialog not fetching * Trim direct access inputs * Make icon higher res, because mac build would fail 😂 * macOS fixes * will it build? that's the question * fix: ensure offscreen windows are ready before vrinit * will it build? that's the question * will it build? that's the question * meow * one, more, time * Fix crash and overlay ellipsis * a --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
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@@ -385,31 +385,35 @@ export const useAvatarStore = defineStore('Avatar', () => {
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}
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/**
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* aka: `$app.methods.addAvatarToHistory`
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* @param {string} avatarId
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*/
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function addAvatarToHistory(avatarId) {
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avatarRequest.getAvatar({ avatarId }).then((args) => {
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const ref = applyAvatar(args.json);
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avatarRequest
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.getAvatar({ avatarId })
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.then((args) => {
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const ref = applyAvatar(args.json);
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database.addAvatarToCache(ref);
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database.addAvatarToHistory(ref.id);
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database.addAvatarToCache(ref);
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database.addAvatarToHistory(ref.id);
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if (ref.authorId === userStore.currentUser.id) {
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return;
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}
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const historyArray = state.avatarHistoryArray;
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for (let i = 0; i < historyArray.length; ++i) {
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if (historyArray[i].id === ref.id) {
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historyArray.splice(i, 1);
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if (ref.authorId === userStore.currentUser.id) {
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return;
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}
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}
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state.avatarHistoryArray.unshift(ref);
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state.avatarHistory.delete(ref.id);
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state.avatarHistory.add(ref.id);
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});
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const historyArray = state.avatarHistoryArray;
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for (let i = 0; i < historyArray.length; ++i) {
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if (historyArray[i].id === ref.id) {
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historyArray.splice(i, 1);
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}
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}
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state.avatarHistoryArray.unshift(ref);
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state.avatarHistory.delete(ref.id);
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state.avatarHistory.add(ref.id);
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})
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.catch((err) => {
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console.error('Failed to add avatar to history:', err);
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});
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}
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function clearAvatarHistory() {
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