mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-19 14:53:50 +02:00
Linux: SteamVR overlay support (#1299)
* fix: open folder and select item on linux * feat: linux wrist overlay * feat: linux hmd overlay * feat: replace unix sockets with shm on linux * fix: reduce linux wrist overlay fps * fix: hide electron offscreen windows * fix: destroy electron offscreen windows when not in use * fix: open folder and select item on linux * feat: cpu, uptime and device monitoring on linux * feat: native wayland gl context with x11 fallback on linux * fix: use platform agnostic wording for common folders * fix: crash dumps folder button on linux * fix: enable missing VR notification options on linux * fix: update cef, eslint config to include updated AppApiVr names * merge: rebase linux VR changes to upstream * Clean up * Load custom file contents rather than path Fixes loading custom file in debug mode * fix: call SetVR on linux as well * fix: AppApiVrElectron init, properly create and dispose of shm * Handle avatar history error * Lint * Change overlay dispose logic * macOS DOTNET_ROOT * Remove moving dotnet bin * Fix * fix: init overlay on SteamVR restart * Fix fetching empty instance, fix user dialog not fetching * Trim direct access inputs * Make icon higher res, because mac build would fail 😂 * macOS fixes * will it build? that's the question * fix: ensure offscreen windows are ready before vrinit * will it build? that's the question * will it build? that's the question * meow * one, more, time * Fix crash and overlay ellipsis * a --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
This commit is contained in:
170
Dotnet/Overlay/Electron/GLContextX11.cs
Normal file
170
Dotnet/Overlay/Electron/GLContextX11.cs
Normal file
@@ -0,0 +1,170 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public static class GLContextX11
|
||||
{
|
||||
[DllImport("libX11.so.6")]
|
||||
private static extern IntPtr XOpenDisplay(IntPtr display);
|
||||
|
||||
[DllImport("libX11.so.6")]
|
||||
private static extern int XDefaultScreen(IntPtr display);
|
||||
|
||||
[DllImport("libGL.so.1")]
|
||||
private static extern IntPtr glXChooseVisual(IntPtr display, int screen, int[] attribList);
|
||||
|
||||
[DllImport("libX11.so.6")]
|
||||
private static extern IntPtr XCreateSimpleWindow(IntPtr display, IntPtr parent, int x, int y, uint width, uint height, uint border_width, ulong border, ulong background);
|
||||
|
||||
[DllImport("libX11.so.6")]
|
||||
private static extern int XMapWindow(IntPtr display, IntPtr window);
|
||||
|
||||
[DllImport("libX11.so.6")]
|
||||
private static extern int XUnmapWindow(IntPtr display, IntPtr window);
|
||||
|
||||
[DllImport("libGL.so.1")]
|
||||
private static extern IntPtr glXCreateContext(IntPtr display, IntPtr visual, IntPtr shareList, bool direct);
|
||||
|
||||
[DllImport("libGL.so.1")]
|
||||
private static extern bool glXMakeCurrent(IntPtr display, IntPtr drawable, IntPtr context);
|
||||
|
||||
[DllImport("libGL.so.1")]
|
||||
private static extern void glXDestroyContext(IntPtr display, IntPtr context);
|
||||
|
||||
[DllImport("libX11.so.6")]
|
||||
private static extern int XDestroyWindow(IntPtr display, IntPtr window);
|
||||
|
||||
[DllImport("libX11.so.6")]
|
||||
private static extern int XCloseDisplay(IntPtr display);
|
||||
|
||||
[DllImport("libX11.so.6")]
|
||||
private static extern int XFlush(IntPtr display);
|
||||
|
||||
[DllImport("libX11.so.6")]
|
||||
private static extern IntPtr XRootWindow(IntPtr display, int screen);
|
||||
|
||||
[DllImport("libX11.so.6")]
|
||||
private static extern int XStoreName(IntPtr display, IntPtr window, string window_name);
|
||||
|
||||
[DllImport("libX11.so.6")]
|
||||
private static extern int XChangeWindowAttributes(IntPtr display, IntPtr window, ulong valuemask, ref XSetWindowAttributes attributes);
|
||||
|
||||
[DllImport("libX11.so.6")]
|
||||
private static extern int XMoveWindow(IntPtr display, IntPtr window, int x, int y);
|
||||
|
||||
[DllImport("libX11.so.6")]
|
||||
private static extern int XResizeWindow(IntPtr display, IntPtr window, uint width, uint height);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct XSetWindowAttributes
|
||||
{
|
||||
public IntPtr background_pixmap;
|
||||
public ulong background_pixel;
|
||||
public IntPtr border_pixmap;
|
||||
public ulong border_pixel;
|
||||
public int bit_gravity;
|
||||
public int win_gravity;
|
||||
public int backing_store;
|
||||
public ulong backing_planes;
|
||||
public ulong backing_pixel;
|
||||
public bool save_under;
|
||||
public long event_mask;
|
||||
public long do_not_propagate_mask;
|
||||
public bool override_redirect;
|
||||
public IntPtr colormap;
|
||||
public IntPtr cursor;
|
||||
}
|
||||
|
||||
private const ulong CWOverrideRedirect = 0x00000200;
|
||||
private const ulong CWBackPixel = 0x00000002;
|
||||
private const ulong CWBorderPixel = 0x00000008;
|
||||
|
||||
private static IntPtr display = IntPtr.Zero;
|
||||
private static IntPtr window = IntPtr.Zero;
|
||||
private static IntPtr context = IntPtr.Zero;
|
||||
private static bool windowVisible = false;
|
||||
|
||||
public static bool Initialise()
|
||||
{
|
||||
try
|
||||
{
|
||||
display = XOpenDisplay(IntPtr.Zero);
|
||||
if (display == IntPtr.Zero)
|
||||
{
|
||||
Console.WriteLine("No X11 display available");
|
||||
return false;
|
||||
}
|
||||
|
||||
int screen = XDefaultScreen(display);
|
||||
|
||||
// Request a visual that supports OpenGL
|
||||
int[] attribs = { 4, 1, 5, 1, 12, 1, 0 }; // GLX_RGBA, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None
|
||||
IntPtr visual = glXChooseVisual(display, screen, attribs);
|
||||
if (visual == IntPtr.Zero)
|
||||
{
|
||||
Console.WriteLine("Failed to find a GLX visual");
|
||||
return false;
|
||||
}
|
||||
|
||||
IntPtr root = XRootWindow(display, screen);
|
||||
|
||||
// Create window off-screen and very small to minimize visibility
|
||||
window = XCreateSimpleWindow(display, root, -10000, -10000, 1, 1, 0, 0, 0);
|
||||
if (window == IntPtr.Zero)
|
||||
{
|
||||
Console.WriteLine("Failed to create X11 window");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set window attributes to make it invisible
|
||||
XSetWindowAttributes attrs = new XSetWindowAttributes();
|
||||
attrs.override_redirect = true; // Bypass window manager
|
||||
attrs.background_pixel = 0;
|
||||
attrs.border_pixel = 0;
|
||||
|
||||
XChangeWindowAttributes(display, window, CWOverrideRedirect | CWBackPixel | CWBorderPixel, ref attrs);
|
||||
|
||||
// Give it a name that indicates it's a hidden OpenGL context
|
||||
XStoreName(display, window, "Hidden OpenGL Context");
|
||||
|
||||
context = glXCreateContext(display, visual, IntPtr.Zero, true);
|
||||
if (context == IntPtr.Zero)
|
||||
{
|
||||
Console.WriteLine("Failed to create GLX context");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!glXMakeCurrent(display, window, context))
|
||||
{
|
||||
Console.WriteLine("Failed to make GLX context current");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Don't map the window at all - keep it completely hidden
|
||||
// The GLX context will work without the window being visible
|
||||
XFlush(display);
|
||||
|
||||
Console.WriteLine("OpenGL context created successfully (X11/GLX)");
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Failed to initialize OpenGL context: {ex.Message}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Cleanup()
|
||||
{
|
||||
if (display != IntPtr.Zero)
|
||||
{
|
||||
if (context != IntPtr.Zero)
|
||||
glXDestroyContext(display, context);
|
||||
if (window != IntPtr.Zero)
|
||||
XDestroyWindow(display, window);
|
||||
XCloseDisplay(display);
|
||||
display = IntPtr.Zero;
|
||||
window = IntPtr.Zero;
|
||||
context = IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user