mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-18 22:33:50 +02:00
wrap LogWatcher
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@@ -14,14 +14,15 @@ import locale from 'element-ui/lib/locale/lang/en';
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import sharedRepository from './repository/shared.js';
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import configRepository from './repository/config.js';
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import webApiService from './service/webapi.js';
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import logWatcherService from './service/logwatcher.js'
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(async function () {
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await CefSharp.BindObjectAsync(
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'WebApi',
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'VRCX',
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'SharedVariable', // DO NOT DIRECT ACCESS
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'SharedVariable',
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'VRCXStorage',
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'SQLite', // DO NOT DIRECT ACCESS
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'SQLite',
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'LogWatcher',
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'Discord'
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);
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@@ -3294,27 +3295,26 @@ import webApiService from './service/webapi.js';
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methods: {},
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watch: {},
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el: '#x-app',
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mounted() {
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LogWatcher.Reset().then(() => {
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API.$on('SHOW_WORLD_DIALOG', (tag) => this.showWorldDialog(tag));
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API.$on('SHOW_LAUNCH_DIALOG', (tag) => this.showLaunchDialog(tag));
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this.updateLoop();
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this.updateGameLogLoop();
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this.$nextTick(function () {
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this.$el.style.display = '';
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this.loginForm.loading = true;
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API.getConfig().catch((err) => {
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async mounted() {
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this.checkAppVersion();
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await logWatcherService.reset();
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API.$on('SHOW_WORLD_DIALOG', (tag) => this.showWorldDialog(tag));
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API.$on('SHOW_LAUNCH_DIALOG', (tag) => this.showLaunchDialog(tag));
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this.updateLoop();
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this.updateGameLogLoop();
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this.$nextTick(function () {
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this.$el.style.display = '';
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this.loginForm.loading = true;
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API.getConfig().catch((err) => {
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this.loginForm.loading = false;
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throw err;
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}).then((args) => {
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API.getCurrentUser().finally(() => {
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this.loginForm.loading = false;
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throw err;
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}).then((args) => {
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API.getCurrentUser().finally(() => {
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this.loginForm.loading = false;
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});
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return args;
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});
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return args;
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});
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});
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this.checkAppVersion();
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}
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};
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@@ -4483,10 +4483,9 @@ import webApiService from './service/webapi.js';
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}
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};
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$app.methods.resetGameLog = function () {
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LogWatcher.Reset().then(() => {
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this.gameLogTable.data = [];
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});
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$app.methods.resetGameLog = async function () {
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await logWatcherService.reset();
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this.gameLogTable.data = [];
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};
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$app.methods.updateGameLogLoop = async function () {
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@@ -4513,7 +4512,7 @@ import webApiService from './service/webapi.js';
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username: currentUserName
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} = API.currentUser;
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for (var [fileName, dt, type, ...args] of await LogWatcher.Get()) {
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for (var [fileName, dt, type, ...args] of await logWatcherService.get()) {
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var gameLogContext = gameLogContextMap.get(fileName);
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if (gameLogContext === undefined) {
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gameLogContext = {
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