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Move DirectX Texture2D initialization to after OpenVR Init
This allows us to create the texture on the correct GPU.
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@@ -27,9 +27,6 @@ namespace VRCX
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foreach (var arg in args)
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{
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if (arg.Contains("--gpufix"))
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Program.GPUFix = true;
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if (arg.Length > 12 && arg.Substring(0, 12) == "/uri=vrcx://")
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LaunchCommand = arg.Substring(12);
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