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142
Dotnet/ScreenshotMetadata/ScreenshotMetadata.cs
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142
Dotnet/ScreenshotMetadata/ScreenshotMetadata.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using Newtonsoft.Json;
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namespace VRCX
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{
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public class ScreenshotMetadata
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{
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/// <summary>
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/// Name of the application writing to the screenshot. Should be VRCX.
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/// </summary>
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public string Application { get; set; }
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/// <summary>
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/// The version of this schema. If the format changes, this number should change.
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/// </summary>
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public int Version { get; set; }
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/// <summary>
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/// The details of the user that took the picture.
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/// </summary>
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public AuthorDetail Author { get; set; }
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/// <summary>
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/// Information about the world the picture was taken in.
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/// </summary>
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public WorldDetail World { get; set; }
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/// <summary>
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/// A list of players in the world at the time the picture was taken.
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/// </summary>
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public List<PlayerDetail> Players { get; set; }
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/// <summary>
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/// If this class was serialized from a file, this should be the path to the file.
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore)]
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internal string SourceFile;
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/// <summary>
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/// The position of the player that took the picture when the shot was taken. Not written by VRCX, this is legacy support for reading LFS files.
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore)]
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public Vector3? Pos { get; set; }
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/// <summary>
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/// Any error that occurred while parsing the file. This being true implies nothing else is set.
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/// </summary>
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[JsonIgnore]
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internal string Error;
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[JsonIgnore]
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internal string JSON;
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public ScreenshotMetadata()
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{
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Application = "VRCX";
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Version = 1;
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Author = new AuthorDetail();
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World = new WorldDetail();
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Players = new List<PlayerDetail>();
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}
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public static ScreenshotMetadata JustError(string sourceFile, string error)
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{
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return new ScreenshotMetadata
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{
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Error = error,
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SourceFile = sourceFile
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};
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}
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public bool ContainsPlayerID(string id)
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{
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return Players.Any(p => p.Id == id);
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}
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public bool ContainsPlayerName(string playerName, bool partial, bool ignoreCase)
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{
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var comparisonType = ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal;
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if (partial)
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{
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return Players.Any(p => p.DisplayName.IndexOf(playerName, comparisonType) != -1);
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}
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return Players.Any(p => p.DisplayName.Equals(playerName, comparisonType));
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}
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public class AuthorDetail
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{
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/// <summary>
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/// The ID of the user.
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/// </summary>
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public string Id { get; set; }
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/// <summary>
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/// The display name of the user.
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/// </summary>
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public string DisplayName { get; set; }
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}
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public class WorldDetail
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{
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/// <summary>
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/// The ID of the world.
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/// </summary>
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public string Id { get; set; }
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/// <summary>
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/// The name of the world.
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// The full ID of the game instance.
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/// </summary>
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public string InstanceId { get; set; }
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}
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public class PlayerDetail
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{
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/// <summary>
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/// The ID of the player in the world.
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/// </summary>
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public string Id { get; set; }
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/// <summary>
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/// The display name of the player in the world.
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/// </summary>
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public string DisplayName { get; set; }
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/// <summary>
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/// The position of the player in the world. Not written by VRCX, this is legacy support for reading LFS files.
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/// </summary>
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[JsonProperty(NullValueHandling = NullValueHandling.Ignore)]
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public Vector3? Pos { get; set; } = null;
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}
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}
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}
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