Handle currentUser websocket traveling

This commit is contained in:
Natsumi
2025-02-05 00:27:53 +13:00
parent 7bacacda11
commit 612c5f115b
2 changed files with 16 additions and 8 deletions

View File

@@ -19916,7 +19916,6 @@ console.log(`isLinux: ${LINUX}`);
};
$app.methods.updateCurrentUserLocation = function () {
API.currentUser.$travelingToTime = this.lastLocationDestinationTime;
var ref = API.cachedUsers.get(API.currentUser.id);
if (typeof ref === 'undefined') {
return;
@@ -19924,7 +19923,8 @@ console.log(`isLinux: ${LINUX}`);
// update cached user with both gameLog and API locations
var currentLocation = API.currentUser.$locationTag;
if (API.currentUser.$location === 'traveling') {
var L = $utils.parseLocation(currentLocation);
if (L.isTraveling) {
currentLocation = API.currentUser.$travelingToLocation;
}
ref.location = API.currentUser.$locationTag;
@@ -19956,13 +19956,18 @@ console.log(`isLinux: ${LINUX}`);
} else {
ref.$location_at = this.lastLocation.date;
ref.$travelingToTime = this.lastLocationDestinationTime;
API.currentUser.$travelingToTime = this.lastLocationDestinationTime;
}
};
$app.methods.setCurrentUserLocation = async function (location) {
$app.methods.setCurrentUserLocation = async function (
location,
travelingToLocation
) {
API.currentUser.$location_at = Date.now();
API.currentUser.$travelingToTime = Date.now();
API.currentUser.$locationTag = location;
API.currentUser.$travelingToLocation = travelingToLocation;
this.updateCurrentUserLocation();
// janky gameLog support for Quest