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Revert "Shader Keywords Limit per log file"
This reverts commit eb6bf73386.
This commit is contained in:
@@ -160,7 +160,6 @@ namespace VRCX
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{
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{
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try
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try
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{
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{
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ShaderKeywordsLimitReached = false;
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using (var stream = new FileStream(fileInfo.FullName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite, 65536, FileOptions.SequentialScan))
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using (var stream = new FileStream(fileInfo.FullName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite, 65536, FileOptions.SequentialScan))
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{
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{
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stream.Position = logContext.Position;
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stream.Position = logContext.Position;
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@@ -277,6 +276,7 @@ namespace VRCX
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location,
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location,
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logContext.RecentWorldName
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logContext.RecentWorldName
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});
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});
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ShaderKeywordsLimitReached = false;
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return true;
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return true;
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}
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}
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