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optimize favorite worlds tab loading speed
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@@ -0,0 +1,149 @@
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<template>
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<div class="fav-world-item" @click="$emit('click')">
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<div class="x-friend-item">
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<template v-if="favorite.name">
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<div class="avatar" v-once>
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<img :src="smallThumbnail" loading="lazy" decoding="async" fetchpriority="low" />
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</div>
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<div class="detail" v-once>
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<span class="name">{{ props.favorite.name }}</span>
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<span v-if="props.favorite.occupants" class="extra">
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{{ props.favorite.authorName }} ({{ props.favorite.occupants }})
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</span>
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<span v-else class="extra">{{ props.favorite.authorName }}</span>
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</div>
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<div class="editing">
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<el-dropdown trigger="hover" size="small" style="margin-left: 5px">
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<div>
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<el-button type="default" :icon="Back" size="small" circle></el-button>
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</div>
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<template #dropdown>
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<span style="font-weight: bold; display: block; text-align: center">
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{{ t(tooltipContent) }}
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</span>
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<el-dropdown-menu>
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<template v-for="groupAPI in favoriteWorldGroups" :key="groupAPI.name">
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<el-dropdown-item
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style="display: block; margin: 10px 0"
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:disabled="groupAPI.count >= groupAPI.capacity"
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@click="handleDropdownItemClick(groupAPI)">
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{{ groupAPI.displayName }} ({{ groupAPI.count }} / {{ groupAPI.capacity }})
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</el-dropdown-item>
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</template>
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</el-dropdown-menu>
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</template>
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</el-dropdown>
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</div>
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<div class="default">
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<el-tooltip placement="left">
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<template #content>
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{{
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canOpenInstanceInGame()
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? t('dialog.world.actions.new_instance_and_open_ingame')
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: t('dialog.world.actions.new_instance_and_self_invite')
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}}
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</template>
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<el-button
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size="small"
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:icon="Message"
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style="margin-left: 5px"
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@click.stop="newInstanceSelfInvite(favorite.id)"
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circle></el-button>
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</el-tooltip>
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</div>
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<el-tooltip placement="right" :content="t('view.favorite.unfavorite_tooltip')">
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<el-button
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v-if="shiftHeld"
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size="small"
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:icon="Close"
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circle
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style="color: #f56c6c; margin-left: 5px"
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@click.stop="$emit('remove-local-world-favorite', favorite.id, group)"></el-button>
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<el-button
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v-else
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:icon="Star"
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size="small"
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circle
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style="margin-left: 5px"
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type="default"
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@click.stop="showFavoriteDialog('world', favorite.id)"></el-button>
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</el-tooltip>
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</template>
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<template v-else>
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<div class="avatar"></div>
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<div class="detail" v-once>
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<span>{{ favorite.name || favorite.id }}</span>
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<el-button
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type="text"
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:icon="Close"
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size="small"
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style="margin-left: 5px"
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@click.stop="handleDeleteFavorite"></el-button>
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</div>
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</template>
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</div>
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</div>
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</template>
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<script setup>
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import { Back, Close, Message, Star } from '@element-plus/icons-vue';
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import { ElMessage } from 'element-plus';
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import { computed } from 'vue';
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import { storeToRefs } from 'pinia';
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import { useI18n } from 'vue-i18n';
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import { useFavoriteStore, useInviteStore, useUiStore } from '../../../stores';
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import { favoriteRequest } from '../../../api';
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const props = defineProps({
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group: [Object, String],
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favorite: Object
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});
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const emit = defineEmits(['handle-select', 'remove-local-world-favorite', 'click']);
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const { favoriteWorldGroups } = storeToRefs(useFavoriteStore());
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const { showFavoriteDialog } = useFavoriteStore();
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const { newInstanceSelfInvite } = useInviteStore();
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const { shiftHeld } = storeToRefs(useUiStore());
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const { t } = useI18n();
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const { canOpenInstanceInGame } = useInviteStore();
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const tooltipContent = computed(() => t('view.favorite.copy_tooltip'));
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const smallThumbnail = computed(() => {
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const url = props.favorite.thumbnailImageUrl?.replace('256', '128');
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return url || props.favorite.thumbnailImageUrl;
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});
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function handleDropdownItemClick(groupAPI) {
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addFavoriteWorld(props.favorite, groupAPI, true);
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}
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function handleDeleteFavorite() {
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emit('remove-local-world-favorite', props.favorite.id, props.group);
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}
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function addFavoriteWorld(refObj, group, message) {
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return favoriteRequest
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.addFavorite({
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type: 'world',
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favoriteId: refObj.id,
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tags: group.name
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})
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.then((args) => {
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if (message) {
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ElMessage({ message: 'World added to favorites', type: 'success' });
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}
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return args;
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});
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}
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</script>
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<style scoped>
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.fav-world-item {
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display: inline-block;
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width: 300px;
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margin-right: 15px;
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height: 53px;
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}
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</style>
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