Upgrade to Vue3 and Element Plus (#1374)

* Update Vue devtools

* upgrade vue pinia element-plus vue-i18n, add vite

* fix: i18n

* global components

* change v-deep

* upgrade vue-lazyload

* data table

* update enlint and safe-dialog

* package.json and vite.config.js

* el-icon

* el-message

* vue 2 -> vue3 migration changes

* $pinia

* dialog

* el-popover slot

* lint

* chore

* slot

* scss

* remote state access

* misc

* jsconfig

* el-button size mini -> small

* :model-value

* ElMessageBox

* datatable

* remove v-lazyload

* template #dropdown

* mini -> small

* css

* byebye hideTooltips

* use sass-embedded

* Update SQLite, remove unneeded libraries

* Fix shift remove local avatar favorites

* Electron arm64

* arm64 support

* bye pug

* f-word vite hah

* misc

* remove safe dialog component

* Add self invite to launch dialog

* Fix errors

* Icons 1

* improve localfavorite loading performance

* improve favorites world item performance

* dialog visibility changes for Element Plus

* clear element plus error

* import performance

* revert App.vue hah

* hah

* Revert "Add self invite to launch dialog"

This reverts commit 4801cfad58.

* Toggle self invite/open in-game

* Self invite on launch dialog

* el-button icon

* el-icon

* fix user dialog tab switching logic

* fix PlayerList

* Formatting changes

* More icons

* Fix friend log table

* loading margin

* fix markdown

* fix world dialog tab switching issue

* Fixes and formatting

* fix: global i18n.t export

* fix favorites world tab not working

* Create instance, displayName

* Remove group members sort by userId

* Fix loading dialog tabs on swtich

* Star

* charts console.warn

* wip: fix charts

* wip: fix charts

* wip: charts composables

* fix favorite item tooltip warning

* Fixes and formatting

* Clean up image dialogs

* Remove unused method

* Fix platform/size border

* Fix platform/size border

* $vr

* fix friendExportDialogVisible binding

* ElMessageBox and Settings

* Login formatting

* Rename VR overlay query

* Fix image popover and userdialog badges

* Formatting

* Big buttons

* Fixes, update Cef

* Fix gameLog table nav buttons jumping around while using nav buttons

* Fix z-index

* vr overlay

* vite input add theme

* defineAsyncComponent

* ISO 639-1

* fix i18n

* clean t

* Formatting, fix calendar, rotate arrows

* Show user status when user is offline

* Fix VR overlay

* fix theme and clean up

* split InstanceActivity

* tweak

* Fix VR overlay formatting

* fix scss var

* AppDebug hahahaha

* Years

* remove reactive

* improve perf

* state hah…

* fix user rendering poblems when user object is not yet loaded

* improve perf

* Update avatar/world image uploader, licenses, remove previous images dialog (old images are now deleted)

* improve perf 1

* Suppress stray errors

* fix traveling location display issue

* Fix empty instance creator

* improve friend list refresh performance

* fix main charts

* fix chart

* Fix darkmode

* Fix avatar dialog tags

---------

Co-authored-by: pa <maplenagisa@gmail.com>
This commit is contained in:
Natsumi
2025-09-12 10:45:24 +12:00
committed by GitHub
parent b233bbc299
commit 3324d0d279
249 changed files with 12948 additions and 19815 deletions
+76
View File
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<template>
<span>
<span>{{ text }}</span>
<span v-if="groupName">({{ groupName }})</span>
<span
v-if="region"
class="flags"
:class="region"
style="display: inline-block; margin-bottom: 2px; margin-left: 5px">
</span>
<i v-if="strict" style="display: inline-block; margin-left: 5px" class="ri-lock-line"></i>
</span>
</template>
<script setup>
import { ref, watch, onMounted } from 'vue';
import { parseLocation } from '../../shared/utils/location';
const props = defineProps({
location: String,
hint: {
type: String,
default: ''
},
grouphint: {
type: String,
default: ''
}
});
const text = ref('');
const region = ref('');
const strict = ref(false);
const groupName = ref('');
function parse() {
text.value = props.location;
const L = parseLocation(props.location);
if (L.isOffline) {
text.value = 'Offline';
} else if (L.isPrivate) {
text.value = 'Private';
} else if (L.isTraveling) {
text.value = 'Traveling';
} else if (typeof props.hint === 'string' && props.hint !== '') {
if (L.instanceId) {
text.value = `${props.hint} #${L.instanceName} ${L.accessTypeName}`;
} else {
text.value = props.hint;
}
} else if (L.worldId) {
if (L.instanceId) {
text.value = ` #${L.instanceName} ${L.accessTypeName}`;
} else {
text.value = props.location;
}
}
region.value = '';
if (props.location !== '' && L.instanceId && !L.isOffline && !L.isPrivate) {
region.value = L.region;
if (!L.region) {
region.value = 'us';
}
}
strict.value = L.strict;
groupName.value = props.grouphint;
}
watch(() => props.location, parse);
onMounted(parse);
</script>