Upgrade to Vue3 and Element Plus (#1374)

* Update Vue devtools

* upgrade vue pinia element-plus vue-i18n, add vite

* fix: i18n

* global components

* change v-deep

* upgrade vue-lazyload

* data table

* update enlint and safe-dialog

* package.json and vite.config.js

* el-icon

* el-message

* vue 2 -> vue3 migration changes

* $pinia

* dialog

* el-popover slot

* lint

* chore

* slot

* scss

* remote state access

* misc

* jsconfig

* el-button size mini -> small

* :model-value

* ElMessageBox

* datatable

* remove v-lazyload

* template #dropdown

* mini -> small

* css

* byebye hideTooltips

* use sass-embedded

* Update SQLite, remove unneeded libraries

* Fix shift remove local avatar favorites

* Electron arm64

* arm64 support

* bye pug

* f-word vite hah

* misc

* remove safe dialog component

* Add self invite to launch dialog

* Fix errors

* Icons 1

* improve localfavorite loading performance

* improve favorites world item performance

* dialog visibility changes for Element Plus

* clear element plus error

* import performance

* revert App.vue hah

* hah

* Revert "Add self invite to launch dialog"

This reverts commit 4801cfad58.

* Toggle self invite/open in-game

* Self invite on launch dialog

* el-button icon

* el-icon

* fix user dialog tab switching logic

* fix PlayerList

* Formatting changes

* More icons

* Fix friend log table

* loading margin

* fix markdown

* fix world dialog tab switching issue

* Fixes and formatting

* fix: global i18n.t export

* fix favorites world tab not working

* Create instance, displayName

* Remove group members sort by userId

* Fix loading dialog tabs on swtich

* Star

* charts console.warn

* wip: fix charts

* wip: fix charts

* wip: charts composables

* fix favorite item tooltip warning

* Fixes and formatting

* Clean up image dialogs

* Remove unused method

* Fix platform/size border

* Fix platform/size border

* $vr

* fix friendExportDialogVisible binding

* ElMessageBox and Settings

* Login formatting

* Rename VR overlay query

* Fix image popover and userdialog badges

* Formatting

* Big buttons

* Fixes, update Cef

* Fix gameLog table nav buttons jumping around while using nav buttons

* Fix z-index

* vr overlay

* vite input add theme

* defineAsyncComponent

* ISO 639-1

* fix i18n

* clean t

* Formatting, fix calendar, rotate arrows

* Show user status when user is offline

* Fix VR overlay

* fix theme and clean up

* split InstanceActivity

* tweak

* Fix VR overlay formatting

* fix scss var

* AppDebug hahahaha

* Years

* remove reactive

* improve perf

* state hah…

* fix user rendering poblems when user object is not yet loaded

* improve perf

* Update avatar/world image uploader, licenses, remove previous images dialog (old images are now deleted)

* improve perf 1

* Suppress stray errors

* fix traveling location display issue

* Fix empty instance creator

* improve friend list refresh performance

* fix main charts

* fix chart

* Fix darkmode

* Fix avatar dialog tags

---------

Co-authored-by: pa <maplenagisa@gmail.com>
This commit is contained in:
Natsumi
2025-09-12 10:45:24 +12:00
committed by GitHub
parent b233bbc299
commit 3324d0d279
249 changed files with 12948 additions and 19815 deletions

View File

@@ -1,5 +1,5 @@
import { defineStore } from 'pinia';
import { computed, reactive, watch } from 'vue';
import { watch } from 'vue';
import * as workerTimers from 'worker-timers';
import { groupRequest } from '../api';
import { database } from '../service/database';
@@ -10,7 +10,6 @@ import { useGameStore } from './game';
import { useGameLogStore } from './gameLog';
import { useModerationStore } from './moderation';
import { useDiscordPresenceSettingsStore } from './settings/discordPresence';
import { useUiStore } from './ui';
import { useUserStore } from './user';
import { useVrcxStore } from './vrcx';
import { useVRCXUpdaterStore } from './vrcxUpdater';
@@ -18,7 +17,18 @@ import { useGroupStore } from './group';
import { useVrStore } from './vr';
export const useUpdateLoopStore = defineStore('UpdateLoop', () => {
const state = reactive({
const authStore = useAuthStore();
const userStore = useUserStore();
const friendStore = useFriendStore();
const gameStore = useGameStore();
const moderationStore = useModerationStore();
const vrcxStore = useVrcxStore();
const discordPresenceSettingsStore = useDiscordPresenceSettingsStore();
const gameLogStore = useGameLogStore();
const vrcxUpdaterStore = useVRCXUpdaterStore();
const groupStore = useGroupStore();
const vrStore = useVrStore();
const state = {
nextCurrentUserRefresh: 300,
nextFriendsRefresh: 3600,
nextGroupInstanceRefresh: 0,
@@ -30,7 +40,7 @@ export const useUpdateLoopStore = defineStore('UpdateLoop', () => {
nextGetLogCheck: 0,
nextGameRunningCheck: 0,
nextDatabaseOptimize: 3600
});
};
watch(
() => watchState.isLoggedIn,
@@ -42,47 +52,15 @@ export const useUpdateLoopStore = defineStore('UpdateLoop', () => {
{ flush: 'sync' }
);
const nextGroupInstanceRefresh = computed({
get: () => state.nextGroupInstanceRefresh,
set: (value) => {
state.nextGroupInstanceRefresh = value;
}
});
const nextGroupInstanceRefresh = state.nextGroupInstanceRefresh;
const nextCurrentUserRefresh = computed({
get: () => state.nextCurrentUserRefresh,
set: (value) => {
state.nextCurrentUserRefresh = value;
}
});
const nextCurrentUserRefresh = state.nextCurrentUserRefresh;
const nextDiscordUpdate = computed({
get: () => state.nextDiscordUpdate,
set: (value) => {
state.nextDiscordUpdate = value;
}
});
const nextDiscordUpdate = state.nextDiscordUpdate;
const ipcTimeout = computed({
get: () => state.ipcTimeout,
set: (value) => {
state.ipcTimeout = value;
}
});
const ipcTimeout = state.ipcTimeout;
async function updateLoop() {
const authStore = useAuthStore();
const userStore = useUserStore();
const friendStore = useFriendStore();
const gameStore = useGameStore();
const moderationStore = useModerationStore();
const vrcxStore = useVrcxStore();
const discordPresenceSettingsStore = useDiscordPresenceSettingsStore();
const gameLogStore = useGameLogStore();
const vrcxUpdaterStore = useVRCXUpdaterStore();
const uiStore = useUiStore();
const groupStore = useGroupStore();
const vrStore = useVrStore();
try {
if (watchState.isLoggedIn) {
if (--state.nextCurrentUserRefresh <= 0) {
@@ -170,7 +148,8 @@ export const useUpdateLoopStore = defineStore('UpdateLoop', () => {
}
return {
state,
// state,
nextGroupInstanceRefresh,
nextCurrentUserRefresh,
nextDiscordUpdate,