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https://github.com/MrUnknownDE/VRCX.git
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Upgrade to Vue3 and Element Plus (#1374)
* Update Vue devtools
* upgrade vue pinia element-plus vue-i18n, add vite
* fix: i18n
* global components
* change v-deep
* upgrade vue-lazyload
* data table
* update enlint and safe-dialog
* package.json and vite.config.js
* el-icon
* el-message
* vue 2 -> vue3 migration changes
* $pinia
* dialog
* el-popover slot
* lint
* chore
* slot
* scss
* remote state access
* misc
* jsconfig
* el-button size mini -> small
* :model-value
* ElMessageBox
* datatable
* remove v-lazyload
* template #dropdown
* mini -> small
* css
* byebye hideTooltips
* use sass-embedded
* Update SQLite, remove unneeded libraries
* Fix shift remove local avatar favorites
* Electron arm64
* arm64 support
* bye pug
* f-word vite hah
* misc
* remove safe dialog component
* Add self invite to launch dialog
* Fix errors
* Icons 1
* improve localfavorite loading performance
* improve favorites world item performance
* dialog visibility changes for Element Plus
* clear element plus error
* import performance
* revert App.vue hah
* hah
* Revert "Add self invite to launch dialog"
This reverts commit 4801cfad58.
* Toggle self invite/open in-game
* Self invite on launch dialog
* el-button icon
* el-icon
* fix user dialog tab switching logic
* fix PlayerList
* Formatting changes
* More icons
* Fix friend log table
* loading margin
* fix markdown
* fix world dialog tab switching issue
* Fixes and formatting
* fix: global i18n.t export
* fix favorites world tab not working
* Create instance, displayName
* Remove group members sort by userId
* Fix loading dialog tabs on swtich
* Star
* charts console.warn
* wip: fix charts
* wip: fix charts
* wip: charts composables
* fix favorite item tooltip warning
* Fixes and formatting
* Clean up image dialogs
* Remove unused method
* Fix platform/size border
* Fix platform/size border
* $vr
* fix friendExportDialogVisible binding
* ElMessageBox and Settings
* Login formatting
* Rename VR overlay query
* Fix image popover and userdialog badges
* Formatting
* Big buttons
* Fixes, update Cef
* Fix gameLog table nav buttons jumping around while using nav buttons
* Fix z-index
* vr overlay
* vite input add theme
* defineAsyncComponent
* ISO 639-1
* fix i18n
* clean t
* Formatting, fix calendar, rotate arrows
* Show user status when user is offline
* Fix VR overlay
* fix theme and clean up
* split InstanceActivity
* tweak
* Fix VR overlay formatting
* fix scss var
* AppDebug hahahaha
* Years
* remove reactive
* improve perf
* state hah…
* fix user rendering poblems when user object is not yet loaded
* improve perf
* Update avatar/world image uploader, licenses, remove previous images dialog (old images are now deleted)
* improve perf 1
* Suppress stray errors
* fix traveling location display issue
* Fix empty instance creator
* improve friend list refresh performance
* fix main charts
* fix chart
* Fix darkmode
* Fix avatar dialog tags
---------
Co-authored-by: pa <maplenagisa@gmail.com>
This commit is contained in:
@@ -1,7 +1,7 @@
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<template>
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<safe-dialog
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ref="previousInstancesWorldDialogRef"
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:visible.sync="isVisible"
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<el-dialog
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:z-index="previousInstancesWorldDialogIndex"
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v-model="isVisible"
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:title="t('dialog.previous_instances.header')"
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width="1000px"
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append-to-body>
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@@ -12,7 +12,7 @@
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:placeholder="t('dialog.previous_instances.search_placeholder')"
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style="display: block; width: 150px"></el-input>
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</div>
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<data-tables v-loading="loading" v-bind="previousInstancesWorldDialogTable" style="margin-top: 10px">
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<DataTable v-loading="loading" v-bind="previousInstancesWorldDialogTable" style="margin-top: 10px">
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<el-table-column :label="t('table.previous_instances.date')" prop="created_at" sortable width="170">
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<template #default="scope">
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<span>{{ formatDateFilter(scope.row.created_at, 'long') }}</span>
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@@ -43,35 +43,41 @@
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<template #default="scope">
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<el-button
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type="text"
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icon="el-icon-s-data"
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size="mini"
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:icon="DataLine"
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size="small"
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class="button-pd-0"
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@click="showPreviousInstancesInfoDialog(scope.row.location)"></el-button>
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<el-button
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v-if="shiftHeld"
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style="color: #f56c6c"
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type="text"
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icon="el-icon-close"
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size="mini"
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:icon="Close"
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size="small"
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class="button-pd-0"
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@click="deleteGameLogWorldInstance(scope.row)"></el-button>
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<el-button
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v-else
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type="text"
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icon="el-icon-close"
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size="mini"
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:icon="Close"
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size="small"
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class="button-pd-0"
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@click="deleteGameLogWorldInstancePrompt(scope.row)"></el-button>
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</template>
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</el-table-column>
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</data-tables>
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</safe-dialog>
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</DataTable>
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</el-dialog>
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</template>
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<script setup>
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import { DataLine, Close } from '@element-plus/icons-vue';
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import { ElMessageBox } from 'element-plus';
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import { storeToRefs } from 'pinia';
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import { computed, getCurrentInstance, nextTick, reactive, ref, watch } from 'vue';
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import { useI18n } from 'vue-i18n-bridge';
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import { computed, nextTick, reactive, ref, watch } from 'vue';
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import { useI18n } from 'vue-i18n';
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import { database } from '../../../service/database';
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import {
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adjustDialogZ,
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getNextDialogIndex,
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compareByCreatedAt,
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parseLocation,
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removeFromArray,
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@@ -80,7 +86,6 @@
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} from '../../../shared/utils';
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import { useInstanceStore, useUiStore, useUserStore } from '../../../stores';
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const { proxy } = getCurrentInstance();
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const { t } = useI18n();
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const props = defineProps({
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@@ -100,7 +105,7 @@
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filters: [{ prop: 'groupName', value: '' }],
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tableProps: {
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stripe: true,
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size: 'mini',
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size: 'small',
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defaultSort: { prop: 'created_at', order: 'descending' }
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},
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pageSize: 10,
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@@ -111,7 +116,7 @@
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}
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});
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const loading = ref(false);
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const previousInstancesWorldDialogRef = ref(null);
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const previousInstancesWorldDialogIndex = ref(2000);
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const isVisible = computed({
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get: () => props.previousInstancesWorldDialog.visible,
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@@ -145,16 +150,17 @@
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}
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function deleteGameLogWorldInstancePrompt(row) {
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proxy.$confirm('Continue? Delete GameLog Instance', 'Confirm', {
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ElMessageBox.confirm('Continue? Delete GameLog Instance', 'Confirm', {
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confirmButtonText: 'Confirm',
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cancelButtonText: 'Cancel',
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type: 'info',
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callback: (action) => {
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type: 'info'
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})
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.then((action) => {
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if (action === 'confirm') {
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deleteGameLogWorldInstance(row);
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}
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}
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});
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})
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.catch(() => {});
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}
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watch(
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@@ -162,10 +168,16 @@
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() => {
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if (props.previousInstancesWorldDialog.visible) {
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nextTick(() => {
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adjustDialogZ(previousInstancesWorldDialogRef.value.$el);
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previousInstancesWorldDialogIndex.value = getNextDialogIndex();
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});
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refreshPreviousInstancesWorldTable();
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}
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}
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);
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</script>
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<style scoped>
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.button-pd-0 {
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padding: 0;
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}
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</style>
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