mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-19 06:43:51 +02:00
Fixes to update friend state
This function is a massive pile of garbage that I don't have time to rewrite
This commit is contained in:
309
html/src/app.js
309
html/src/app.js
@@ -446,7 +446,7 @@ speechSynthesis.getVoices();
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type: 'error'
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});
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$app.avatarDialog.visible = false;
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throw new Error(`404: Can't find avatarǃ ${endpoint}`);
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throw new Error(`404: ${data.error.message} ${endpoint}`);
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}
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if (
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init.method === 'GET' &&
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@@ -455,7 +455,7 @@ speechSynthesis.getVoices();
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this.failedGetRequests.set(endpoint, Date.now());
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}
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if (status === 404 && endpoint.substring(0, 6) === 'users/') {
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throw new Error(`404: Can't find user! ${endpoint}`);
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throw new Error(`404: ${data.error.message} ${endpoint}`);
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}
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if (
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status === 404 &&
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@@ -4296,6 +4296,7 @@ speechSynthesis.getVoices();
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$app.data.debugUserDiff = false;
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$app.data.debugPhotonLogging = false;
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$app.data.debugGameLog = false;
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$app.data.debugFriendState = false;
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$app.data.APILastOnline = new Map();
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@@ -6601,7 +6602,7 @@ speechSynthesis.getVoices();
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$app.data.updateFriendInProgress = new Map();
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$app.methods.updateFriend = async function (id, stateInput, origin) {
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$app.methods.updateFriend = function (id, stateInput, origin) {
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var ctx = this.friends.get(id);
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if (typeof ctx === 'undefined') {
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return;
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@@ -6611,9 +6612,17 @@ speechSynthesis.getVoices();
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stateInput &&
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ctx.state !== stateInput &&
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lastOnlineDate &&
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lastOnlineDate > Date.now() - 100
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lastOnlineDate > Date.now() - 1000
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) {
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// crappy double online fix
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if (this.debugFriendState) {
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console.log(
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ctx.name,
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new Date().toJSON(),
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'userAlreadyOnline',
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stateInput
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);
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}
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return;
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}
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if (stateInput === 'online') {
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@@ -6692,144 +6701,172 @@ speechSynthesis.getVoices();
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) {
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API.getUser({
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userId: id
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}).catch(() => {
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this.updateFriendInProgress.delete(id);
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});
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}
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} else {
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var newState = stateInput;
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var location = '';
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var $location_at = '';
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if (
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typeof ref !== 'undefined' &&
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typeof ref.location !== 'undefined'
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) {
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var {location, $location_at} = ref;
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}
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// prevent status flapping
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if (
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ctx.state === 'online' &&
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(stateInput === 'active' || stateInput === 'offline')
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) {
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} else if (
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ctx.state === 'online' &&
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(stateInput === 'active' || stateInput === 'offline')
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) {
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// delayed second check to prevent status flapping
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var date = this.updateFriendInProgress.get(id);
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if (date && date > Date.now() - 120000) {
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// check if already waiting
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var date = this.updateFriendInProgress.get(id);
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if (date && date > Date.now() - 110000) {
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return;
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}
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this.updateFriendInProgress.set(id, Date.now());
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// wait 2minutes then check if user came back online
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await new Promise((resolve) => {
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setTimeout(resolve, 110000);
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});
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var date1 = this.APILastOnline.get(id);
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if (date1 && date1 > Date.now() - 120000) {
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this.updateFriendInProgress.delete(id);
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return;
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if (this.debugFriendState) {
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console.log(
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ctx.name,
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new Date().toJSON(),
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'pendingOfflineCheck',
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stateInput
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);
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}
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return;
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}
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try {
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var args = await API.getUser({
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userId: id
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});
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if (
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typeof args !== 'undefined' &&
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typeof args.ref !== 'undefined'
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) {
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newState = args.ref.state;
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ctx.ref = args.ref;
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}
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} catch (err) {
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console.error(err);
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}
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if (ctx.state !== newState) {
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if (
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typeof ctx.ref.$offline_for !== 'undefined' &&
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ctx.ref.$offline_for === '' &&
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(newState === 'offline' || newState === 'active') &&
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ctx.state === 'online'
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) {
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ctx.ref.$online_for = '';
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ctx.ref.$offline_for = Date.now();
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var ts = Date.now();
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var time = ts - $location_at;
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var worldName = await this.getWorldName(location);
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var feed = {
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created_at: new Date().toJSON(),
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type: 'Offline',
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userId: ctx.ref.id,
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displayName: ctx.ref.displayName,
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location,
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worldName,
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time
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};
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this.addFeed(feed);
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database.addOnlineOfflineToDatabase(feed);
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} else if (newState === 'online') {
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ctx.ref.$location_at = Date.now();
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ctx.ref.$online_for = Date.now();
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ctx.ref.$offline_for = '';
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if (
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typeof ctx.ref.location !== 'undefined' &&
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ctx.ref.location !== 'offline'
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) {
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var {location} = ctx.ref;
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}
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var worldName = await this.getWorldName(ctx.ref.location);
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var feed = {
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created_at: new Date().toJSON(),
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type: 'Online',
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userId: ctx.ref.id,
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displayName: ctx.ref.displayName,
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location,
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worldName,
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time: ''
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};
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this.addFeed(feed);
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database.addOnlineOfflineToDatabase(feed);
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}
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}
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if (ctx.state === 'online') {
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if (ctx.isVIP) {
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removeFromArray(this.friendsGroup0_, ctx);
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removeFromArray(this.friendsGroupA_, ctx);
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} else {
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removeFromArray(this.friendsGroup1_, ctx);
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removeFromArray(this.friendsGroupB_, ctx);
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}
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} else if (ctx.state === 'active') {
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removeFromArray(this.friendsGroup2_, ctx);
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removeFromArray(this.friendsGroupC_, ctx);
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} else {
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removeFromArray(this.friendsGroup3_, ctx);
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removeFromArray(this.friendsGroupD_, ctx);
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}
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if (newState === 'online') {
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if (isVIP) {
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this.sortFriendsGroup0 = true;
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this.friendsGroup0_.push(ctx);
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this.friendsGroupA_.unshift(ctx);
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} else {
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this.sortFriendsGroup1 = true;
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this.friendsGroup1_.push(ctx);
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this.friendsGroupB_.unshift(ctx);
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}
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} else if (newState === 'active') {
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this.sortFriendsGroup2 = true;
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this.friendsGroup2_.push(ctx);
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this.friendsGroupC_.unshift(ctx);
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} else {
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this.sortFriendsGroup3 = true;
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this.friendsGroup3_.push(ctx);
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this.friendsGroupD_.unshift(ctx);
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}
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if (ctx.state !== newState) {
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this.updateOnlineFriendCoutner();
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}
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ctx.state = newState;
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ctx.name = ctx.ref.displayName;
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ctx.isVIP = isVIP;
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this.updateFriendInProgress.set(id, Date.now());
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// wait 2minutes then check if user came back online
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workerTimers.setTimeout(() => {
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this.updateFriendInProgress.delete(id);
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var {location, $location_at} = ref;
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this.updateFriendDelayedCheck(
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id,
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ctx,
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stateInput,
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isVIP,
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location,
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$location_at
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);
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}, 110000);
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} else {
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var {location, $location_at} = ref;
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this.updateFriendDelayedCheck(
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id,
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ctx,
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stateInput,
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isVIP,
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location,
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$location_at
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);
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}
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this.updateFriendInProgress.delete(id);
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};
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$app.methods.updateFriendDelayedCheck = async function (
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id,
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ctx,
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stateInput,
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isVIP,
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location,
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$location_at
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) {
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var date = this.APILastOnline.get(id);
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if (
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ctx.state === 'online' &&
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(stateInput === 'active' || stateInput === 'offline') &&
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date &&
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date > Date.now() - 120000
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) {
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if (this.debugFriendState) {
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console.log(
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ctx.name,
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new Date().toJSON(),
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'falsePositiveOffline',
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stateInput
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);
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}
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return;
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}
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var newState = stateInput;
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var args = await API.getUser({
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userId: id
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});
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newState = args.ref.state;
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if (this.debugFriendState) {
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console.log(
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ctx.name,
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new Date().toJSON(),
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'updateFriendState',
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newState,
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stateInput
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);
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}
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var newRef = args.ref;
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if (ctx.state !== newState) {
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if (
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(newState === 'offline' || newState === 'active') &&
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ctx.state === 'online'
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) {
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ctx.ref.$online_for = '';
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ctx.ref.$offline_for = Date.now();
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var ts = Date.now();
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var time = ts - $location_at;
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var worldName = await this.getWorldName(location);
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var feed = {
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created_at: new Date().toJSON(),
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type: 'Offline',
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userId: newRef.id,
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displayName: newRef.displayName,
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location,
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worldName,
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time
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};
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this.addFeed(feed);
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database.addOnlineOfflineToDatabase(feed);
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} else if (newState === 'online') {
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ctx.ref.$location_at = Date.now();
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ctx.ref.$online_for = Date.now();
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ctx.ref.$offline_for = '';
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var worldName = await this.getWorldName(newRef.location);
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var feed = {
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created_at: new Date().toJSON(),
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type: 'Online',
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userId: ctx.ref.id,
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displayName: ctx.ref.displayName,
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location: newRef.location,
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worldName,
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time: ''
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};
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this.addFeed(feed);
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database.addOnlineOfflineToDatabase(feed);
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}
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}
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if (ctx.state === 'online') {
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if (ctx.isVIP) {
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removeFromArray(this.friendsGroup0_, ctx);
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removeFromArray(this.friendsGroupA_, ctx);
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} else {
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removeFromArray(this.friendsGroup1_, ctx);
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removeFromArray(this.friendsGroupB_, ctx);
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}
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} else if (ctx.state === 'active') {
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removeFromArray(this.friendsGroup2_, ctx);
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removeFromArray(this.friendsGroupC_, ctx);
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} else {
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removeFromArray(this.friendsGroup3_, ctx);
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removeFromArray(this.friendsGroupD_, ctx);
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}
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if (newState === 'online') {
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if (isVIP) {
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this.sortFriendsGroup0 = true;
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this.friendsGroup0_.push(ctx);
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this.friendsGroupA_.unshift(ctx);
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} else {
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this.sortFriendsGroup1 = true;
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this.friendsGroup1_.push(ctx);
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this.friendsGroupB_.unshift(ctx);
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}
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} else if (newState === 'active') {
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this.sortFriendsGroup2 = true;
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this.friendsGroup2_.push(ctx);
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this.friendsGroupC_.unshift(ctx);
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} else {
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this.sortFriendsGroup3 = true;
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this.friendsGroup3_.push(ctx);
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this.friendsGroupD_.unshift(ctx);
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}
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if (ctx.state !== newState) {
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this.updateOnlineFriendCoutner();
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}
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ctx.state = newState;
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ctx.name = newRef.displayName;
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ctx.isVIP = isVIP;
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};
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$app.methods.getWorldName = async function (location) {
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