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Add applauncher settings, refactor some pug code (#544)
* fix(.NET): Stop CheckGameRunning from force checking processes I'm not really sure what I was thinking when I did that the way I did; They are not supposed to force check if they're closed after the first time...That's what the monitor is for. * feat(.NET): Add optional child process culling, clean up applauncher Add an AppApi method to set applauncher settings Enabled/KillChildrenOnExit Refactor repeated applauncher event code, move into methods * refactor: Move the pug code for every tab into its own file * refactor: Add PoC mixins to settings.pug ^& add comments for navigation Some proof of concept replacements of the categories, switches and a radio group in the General settings seection. Also added comments for each header-separated section for marginally better navigation of the file. * refactor: Move the login page to its own file * fix(.NET): Correct wrong variable being set in SetAppLauncherSettings * fix(.NET): Remove redundant/exception causing process refresh in monitor * refactor(.NET): Allow launcher to be disabled; Disabled by default. * refactor: Change screenshot helper default to true * feat: Expose new app launcher settings, add new settings category Translation keys added/removed: + view.settings.advanced.advanced.app_launcher.header + view.settings.advanced.advanced.app_launcher.folder_tooltip + view.settings.advanced.advanced.app_launcher.enable + view.settings.advanced.advanced.app_launcher.auto_close - view.settings.advanced.advanced.auto_launch - view.settings.advanced.advanced.auto_launch_tooltip * Add GPU Fix and Udon Exception Logging options, unload favorites tab when not in use * Fix GPUFix typo * Fix GPUFix typo 1 * Add logging for AVPro streams without usharp videoplayer * Lint --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
This commit is contained in:
13
AppApi.cs
13
AppApi.cs
@@ -134,12 +134,12 @@ namespace VRCX
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var isGameRunning = false;
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var isSteamVRRunning = false;
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if (ProcessMonitor.Instance.IsProcessRunning("VRChat", true))
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if (ProcessMonitor.Instance.IsProcessRunning("VRChat"))
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{
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isGameRunning = true;
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}
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if (ProcessMonitor.Instance.IsProcessRunning("vrserver", true))
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if (ProcessMonitor.Instance.IsProcessRunning("vrserver"))
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{
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isSteamVRRunning = true;
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}
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@@ -670,6 +670,15 @@ namespace VRCX
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}
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}
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// what the fuck even is this
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// refactor when
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// #AppApiLivesDontMatter
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public void SetAppLauncherSettings(bool enabled, bool killOnExit)
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{
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AutoAppLaunchManager.Instance.Enabled = enabled;
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AutoAppLaunchManager.Instance.KillChildrenOnExit = killOnExit;
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}
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public void AddScreenshotMetadata(string path, string metadataString, string worldId, bool changeFilename = false)
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{
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var fileName = Path.GetFileNameWithoutExtension(path);
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