diff --git a/html/src/app.js b/html/src/app.js index c7ba7318..ce6c89d7 100644 --- a/html/src/app.js +++ b/html/src/app.js @@ -6632,6 +6632,11 @@ speechSynthesis.getVoices(); } var ref = API.cachedUsers.get(id); var isVIP = API.cachedFavoritesByObjectId.has(id); + var location = ''; + var $location_at = ''; + if (typeof ref !== 'undefined') { + var {location, $location_at} = ref; + } if (typeof stateInput === 'undefined' || ctx.state === stateInput) { // this is should be: undefined -> user if (ctx.ref !== ref) { @@ -6724,7 +6729,6 @@ speechSynthesis.getVoices(); return; } this.updateFriendInProgress.set(id, Date.now()); - var {location, $location_at} = ref; // wait 2minutes then check if user came back online workerTimers.setTimeout(() => { this.updateFriendInProgress.delete(id); @@ -6738,7 +6742,6 @@ speechSynthesis.getVoices(); ); }, 110000); } else { - var {location, $location_at} = ref; this.updateFriendDelayedCheck( id, ctx, @@ -8105,16 +8108,17 @@ speechSynthesis.getVoices(); switch (gameLog.type) { case 'location-destination': if (this.isGameRunning) { + // needs to be added before OnPlayerLeft entries from LocationReset + this.addGameLog({ + created_at: gameLog.dt, + type: 'LocationDestination', + location: gameLog.location + }); this.lastLocationReset(); this.lastLocation.location = 'traveling'; this.lastLocationDestination = gameLog.location; this.lastLocationDestinationTime = Date.parse(gameLog.dt); this.updateCurrentUserLocation(); - var entry = { - created_at: gameLog.dt, - type: 'LocationDestination', - location: gameLog.location - }; this.clearNowPlaying(); this.updateCurrentInstanceWorld(); this.applyUserDialogLocation();