mirror of
https://github.com/MrUnknownDE/VRCX.git
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bugfix
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+1
-4
@@ -74,9 +74,7 @@ namespace VRCX
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{
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if (type == PaintElementType.View)
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{
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using (var device = _texture.Device)
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using (var context = device.ImmediateContext)
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{
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var context = _texture.Device.ImmediateContext;
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var dataBox = context.MapSubresource(_texture, 0, MapMode.WriteDiscard, MapFlags.None);
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if (dataBox.IsEmpty == false)
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{
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@@ -101,7 +99,6 @@ namespace VRCX
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context.UnmapSubresource(_texture, 0);
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}
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}
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}
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void IRenderHandler.OnPopupShow(bool show)
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{
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@@ -41,7 +41,10 @@ namespace VRCX
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// 메모리 릭 때문에 미리 생성해놓고 계속 사용함
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public static void Init()
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{
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m_Device = new Device(DriverType.Hardware, DeviceCreationFlags.SingleThreaded | DeviceCreationFlags.BgraSupport);
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m_Device = new Device(
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DriverType.Hardware,
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DeviceCreationFlags.BgraSupport
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);
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m_Texture1 = new Texture2D(m_Device, new Texture2DDescription()
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{
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Width = 512,
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