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bugfix
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@@ -41,7 +41,10 @@ namespace VRCX
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// 메모리 릭 때문에 미리 생성해놓고 계속 사용함
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public static void Init()
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{
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m_Device = new Device(DriverType.Hardware, DeviceCreationFlags.SingleThreaded | DeviceCreationFlags.BgraSupport);
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m_Device = new Device(
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DriverType.Hardware,
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DeviceCreationFlags.BgraSupport
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);
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m_Texture1 = new Texture2D(m_Device, new Texture2DDescription()
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{
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Width = 512,
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