improve gamelog table performance

This commit is contained in:
pa
2026-01-21 17:41:00 +09:00
parent e161994783
commit 1bccbb30a4
4 changed files with 79 additions and 54 deletions

View File

@@ -63,8 +63,6 @@
import { storeToRefs } from 'pinia';
import { useI18n } from 'vue-i18n';
import dayjs from 'dayjs';
import { useAppearanceSettingsStore, useGameLogStore, useModalStore, useVrcxStore } from '../../stores';
import { DataTableLayout } from '../../components/ui/data-table';
import { InputGroupField } from '../../components/ui/input-group';
@@ -75,7 +73,7 @@
import { useVrcxVueTable } from '../../lib/table/useVrcxVueTable';
const { gameLogTableLookup } = useGameLogStore();
const { gameLogTable } = storeToRefs(useGameLogStore());
const { gameLogTable, gameLogTableData } = storeToRefs(useGameLogStore());
const appearanceSettingsStore = useAppearanceSettingsStore();
const vrcxStore = useVrcxStore();
const modalStore = useModalStore();
@@ -93,39 +91,6 @@
return '';
}
function getGameLogCreatedAtTs(row) {
const createdAtRaw = row?.created_at ?? row?.createdAt ?? row?.dt;
if (typeof createdAtRaw === 'number') {
const ts = createdAtRaw > 1_000_000_000_000 ? createdAtRaw : createdAtRaw * 1000;
return Number.isFinite(ts) ? ts : 0;
}
const createdAt = getGameLogCreatedAt(row);
const ts = dayjs(createdAt).valueOf();
return Number.isFinite(ts) ? ts : 0;
}
const gameLogDisplayData = computed(() => {
const data = gameLogTable.value.data;
return data.slice().sort((a, b) => {
const aTs = getGameLogCreatedAtTs(a);
const bTs = getGameLogCreatedAtTs(b);
if (aTs !== bTs) {
return bTs - aTs;
}
const aRowId = typeof a?.rowId === 'number' ? a.rowId : 0;
const bRowId = typeof b?.rowId === 'number' ? b.rowId : 0;
if (aRowId !== bRowId) {
return bRowId - aRowId;
}
const aUid = typeof a?.uid === 'string' ? a.uid : '';
const bUid = typeof b?.uid === 'string' ? b.uid : '';
return aUid < bUid ? 1 : aUid > bUid ? -1 : 0;
});
});
const { t } = useI18n();
const gameLogRef = ref(null);
@@ -146,7 +111,7 @@
}
function deleteGameLogEntry(row) {
removeFromArray(gameLogTable.value.data, row);
removeFromArray(gameLogTableData.value, row);
database.deleteGameLogEntry(row);
}
@@ -168,7 +133,7 @@
const { table, pagination } = useVrcxVueTable({
persistKey: 'gameLog',
data: gameLogDisplayData,
data: gameLogTableData,
columns,
getRowId: (row, index) => `${row.type}:${row.rowId ?? index}`,
initialSorting: [],