Add systems for local world persistence (#553)

* chore: Change vscode workspace settings to work with omnisharp

* refactor(.NET): Use connection string builder to init sqlite database

* docs(.NET): Add method documentation to most things that matter

* docs(.NET): Add more docs I forgot to commit apparently

* feat: Add PoC world database structure ^& http listener

* fix: Send a response if VRCX isn't initialized rather than hanging

* feat: Initialize world db schema on startup

* feat: Allow worlds to store data in db through logfile

* use existing current location for worldDB

* Add tooltips

* chore: Make it so vscode can format C# files without prettier

* refactor: Add sqlite-net to (eventually) replace sqlite impl

* refactor: Make use of sqlite-net for world database

* docs: Add todo for fixing some random exception

* refactor: Remove now-unused SQLiteWorld

* refactor: Fix DB init query and change table structure again

* refactor: Add WorldDataRequest, add attributes for camelcase json keys

* Support current user location from API in addition to gameLog

* Change current location check for worldDB

* feat: Take store requests in JSON, identify worlds by GUID on store.

* refactor: Remove unused worldId param from connection key generator

* docs: Add more documentation to the methods for the world database

* fix: Hey wait that's not a primary key

* feat: Add a 10MB data cap for worlds shared across all of their rows.

* fix: Don't calculate size of world date twice when inserting

* refactor: Discard the guid variable since we only check for validity

* docs: Add docs/comments for new data cap functionality

* feat: Implement /getbulk API endpoint

* fix: Correct WorldDB init query typo

* fix: Update data entries properly instead of using 'OR REPLACE'

* refactor: Move endpoint processing to separate methods

* refactor: Add another check for error 503, remove old code

* feat: Add debug capability to /vrcx/getbulk

* fix: Correct the usage of getUser in actuallyGetCurrentLocation

* feat: Add store errors, implement external reading, stop 404ing

* docs: Add docs for new world db funcs

* refactor: Change world db server listen port to 22500

* fix: Use getUser correctly, dumb dumb

* fix: This error set shouldn't be here

* feat: Future-proof api endpoints. Add /status endpoint

---------

Co-authored-by: Natsumi <cmcooper123@hotmail.com>
This commit is contained in:
Teacup
2023-05-31 18:34:50 -04:00
committed by GitHub
parent b06cba0669
commit 0101f3474f
17 changed files with 6193 additions and 147 deletions

View File

@@ -6,6 +6,7 @@
using System;
using System.IO;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace VRCX
@@ -78,8 +79,12 @@ namespace VRCX
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
// I'll re-do this whole function eventually I swear
var worldDBServer = new WorldDBManager("http://127.0.0.1:22500/");
Task.Run(worldDBServer.Start);
ProcessMonitor.Instance.Init();
SQLite.Instance.Init();
SQLiteLegacy.Instance.Init();
VRCXStorage.Load();
LoadFromConfig();
CpuMonitor.Instance.Init();
@@ -99,14 +104,18 @@ namespace VRCX
AutoAppLaunchManager.Instance.Exit();
LogWatcher.Instance.Exit();
WebApi.Instance.Exit();
worldDBServer.Stop();
Discord.Instance.Exit();
CpuMonitor.Instance.Exit();
VRCXStorage.Save();
SQLite.Instance.Exit();
SQLiteLegacy.Instance.Exit();
ProcessMonitor.Instance.Exit();
}
/// <summary>
/// Sets GPUFix to true if it is not already set and the VRCX_GPUFix key in the database is true.
/// </summary>
private static void LoadFromConfig()
{
if (!GPUFix)