mirror of
https://github.com/MrUnknownDE/VRCX.git
synced 2026-04-19 06:43:51 +02:00
Add systems for local world persistence (#553)
* chore: Change vscode workspace settings to work with omnisharp * refactor(.NET): Use connection string builder to init sqlite database * docs(.NET): Add method documentation to most things that matter * docs(.NET): Add more docs I forgot to commit apparently * feat: Add PoC world database structure ^& http listener * fix: Send a response if VRCX isn't initialized rather than hanging * feat: Initialize world db schema on startup * feat: Allow worlds to store data in db through logfile * use existing current location for worldDB * Add tooltips * chore: Make it so vscode can format C# files without prettier * refactor: Add sqlite-net to (eventually) replace sqlite impl * refactor: Make use of sqlite-net for world database * docs: Add todo for fixing some random exception * refactor: Remove now-unused SQLiteWorld * refactor: Fix DB init query and change table structure again * refactor: Add WorldDataRequest, add attributes for camelcase json keys * Support current user location from API in addition to gameLog * Change current location check for worldDB * feat: Take store requests in JSON, identify worlds by GUID on store. * refactor: Remove unused worldId param from connection key generator * docs: Add more documentation to the methods for the world database * fix: Hey wait that's not a primary key * feat: Add a 10MB data cap for worlds shared across all of their rows. * fix: Don't calculate size of world date twice when inserting * refactor: Discard the guid variable since we only check for validity * docs: Add docs/comments for new data cap functionality * feat: Implement /getbulk API endpoint * fix: Correct WorldDB init query typo * fix: Update data entries properly instead of using 'OR REPLACE' * refactor: Move endpoint processing to separate methods * refactor: Add another check for error 503, remove old code * feat: Add debug capability to /vrcx/getbulk * fix: Correct the usage of getUser in actuallyGetCurrentLocation * feat: Add store errors, implement external reading, stop 404ing * docs: Add docs for new world db funcs * refactor: Change world db server listen port to 22500 * fix: Use getUser correctly, dumb dumb * fix: This error set shouldn't be here * feat: Future-proof api endpoints. Add /status endpoint --------- Co-authored-by: Natsumi <cmcooper123@hotmail.com>
This commit is contained in:
@@ -22,7 +22,7 @@ namespace VRCX
|
||||
|
||||
private DateTime startTime = DateTime.Now;
|
||||
private Dictionary<string, Process> startedProcesses = new Dictionary<string, Process>();
|
||||
private static readonly byte[] shortcutSignatureBytes = { 0x4C, 0x00, 0x00, 0x00 }; // signature for ShellLinkHeader\
|
||||
private static readonly byte[] shortcutSignatureBytes = { 0x4C, 0x00, 0x00, 0x00 }; // signature for ShellLinkHeader
|
||||
|
||||
private const uint TH32CS_SNAPPROCESS = 2;
|
||||
|
||||
@@ -123,6 +123,11 @@ namespace VRCX
|
||||
|
||||
// This is a recursive function that kills a process and all of its children.
|
||||
// It uses the CreateToolhelp32Snapshot winapi func to get a snapshot of all running processes, loops through them with Process32First/Process32Next, and kills any processes that have the given pid as their parent.
|
||||
|
||||
/// <summary>
|
||||
/// Kills a process and all of its child processes.
|
||||
/// </summary>
|
||||
/// <param name="pid">The process ID of the parent process.</param>
|
||||
public static void KillProcessTree(int pid)
|
||||
{
|
||||
IntPtr snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
|
||||
|
||||
Reference in New Issue
Block a user