// Copyright(c) 2019-2025 pypy, Natsumi and individual contributors.
// All rights reserved.
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Security.Cryptography;
using System.Net;
using System.Text;
using System.Linq;
using NLog;

namespace VRCX
{
    public class AssetBundleManager
    {
        public static readonly AssetBundleManager Instance;
        private static readonly Logger logger = LogManager.GetCurrentClassLogger();

        static AssetBundleManager()
        {
            Instance = new AssetBundleManager();
        }

        public string GetAssetId(string id, string variant = "")
        {
            using (var sha256 = SHA256.Create())
            {
                byte[] hash = sha256.ComputeHash(Encoding.UTF8.GetBytes(id + variant));
                StringBuilder idHex = new StringBuilder(hash.Length * 2);
                foreach (byte b in hash)
                {
                    idHex.AppendFormat("{0:x2}", b);
                }
                return idHex.ToString().ToUpper().Substring(0, 16);
            }
        }

        public string GetAssetVersion(int version, int variantVersion = 0)
        {
            var versionHex = string.Empty;
            var variantVersionBytes = BitConverter.GetBytes(variantVersion);
            foreach (var b in variantVersionBytes)
            {
                versionHex += b.ToString("X2");
            }
            var versionBytes = BitConverter.GetBytes(version);
            foreach (var b in versionBytes)
            {
                versionHex += b.ToString("X2");
            }

            return versionHex.PadLeft(32, '0').ToLowerInvariant();
        }

        public (int, int) ReverseHexToDecimal(string hexString)
        {
            if (hexString.Length != 32)
                return (0, 0); // it's cooked

            try
            {
                var variantVersionHexString = hexString.Substring(0, 8); // 0..8
                var versionHexString = hexString.Substring(24, 8); // 24..32
                var versionBytes = new byte[4];
                var variantVersionBytes = new byte[4];
                for (var i = 0; i < 4; i++)
                {
                    var versionValue = Convert.ToInt32(versionHexString.Substring(i * 2, 2), 16);
                    versionBytes[i] = (byte)versionValue;
                    var variantVersionValue = Convert.ToInt32(variantVersionHexString.Substring(i * 2, 2), 16);
                    variantVersionBytes[i] = (byte)variantVersionValue;
                }
                var version = BitConverter.ToInt32(versionBytes, 0);
                var variantVersion = BitConverter.ToInt32(variantVersionBytes, 0);
                return (version, variantVersion);
            }
            catch (Exception ex)
            {
                logger.Error($"Failed to convert hex to decimal: {hexString} {ex}");
                return (0, 0); // it's cooked
            }
        }

        public string GetVRChatCacheLocation()
        {
            return Program.AppApiInstance.GetVRChatCacheLocation();
        }

        /// <summary>
        /// Gets the full location of the VRChat cache for a specific asset bundle.
        /// </summary>
        /// <param name="id">The ID of the asset bundle.</param>
        /// <param name="version">The version of the asset bundle.</param>
        /// <param name="variant">The variant of the asset bundle.</param>
        /// <param name="variantVersion">The version of the variant of the asset bundle.</param>
        /// <returns>The full location of the VRChat cache for the specified asset bundle.</returns>
        public string GetVRChatCacheFullLocation(string id, int version, string variant = "", int variantVersion = 0)
        {
            var cachePath = GetVRChatCacheLocation();
            var idHash = GetAssetId(id, variant);
            var topDir = Path.Join(cachePath, idHash);
            var versionLocation = GetAssetVersion(version, variantVersion);
            if (!Directory.Exists(topDir))
                return Path.Join(topDir, versionLocation);
            var versionSearchPattern = string.Concat("*", versionLocation.AsSpan(8));
            var dirs = Directory.GetDirectories(topDir, versionSearchPattern);
            if (dirs.Length > 0)
                return dirs.OrderByDescending(dir => ReverseHexToDecimal(Path.GetFileName(dir)).Item2).First();

            return Path.Join(topDir, versionLocation);
        }

        /// <summary>
        /// Checks the VRChat cache for a specific asset bundle.
        /// </summary>
        /// <param name="id">The ID of the asset bundle.</param>
        /// <param name="version">The version of the asset bundle.</param>
        /// <param name="variant">The variant of the asset bundle.</param>
        /// <param name="variantVersion">The version of the variant of the asset bundle.</param>
        /// <returns>A Tuple containing the file size, lock status and path of the asset bundle.</returns>
        public Tuple<long, bool, string> CheckVRChatCache(string id, int version, string variant, int variantVersion)
        {
            long fileSize = -1;
            var isLocked = false;
            var fullLocation = GetVRChatCacheFullLocation(id, version);
            if (!Directory.Exists(fullLocation))
                fullLocation = GetVRChatCacheFullLocation(id, version, variant, variantVersion);

            var fileLocation = Path.Join(fullLocation, "__data");
            var cachePath = string.Empty;
            if (File.Exists(fileLocation))
            {
                cachePath = fullLocation;
                FileInfo data = new FileInfo(fileLocation);
                fileSize = data.Length;
            }
            if (File.Exists(Path.Join(fullLocation, "__lock")))
            {
                isLocked = true;
            }
            return new Tuple<long, bool, string>(fileSize, isLocked, cachePath);
        }

        /// <summary>
        /// Deletes the cache directory for a specific asset bundle.
        /// </summary>
        /// <param name="id">The ID of the asset bundle to delete.</param>
        /// <param name="version">The version of the asset bundle to delete.</param>
        /// <param name="variant">The variant of the asset bundle to delete.</param>
        /// <param name="variantVersion">The version of the variant of the asset bundle to delete.</param>
        public void DeleteCache(string id, int version, string variant, int variantVersion)
        {
            var path = GetVRChatCacheFullLocation(id, version);
            if (Directory.Exists(path))
                Directory.Delete(path, true);

            path = GetVRChatCacheFullLocation(id, version, variant, variantVersion);
            if (Directory.Exists(path))
                Directory.Delete(path, true);
        }

        /// <summary>
        /// Deletes the entire VRChat cache directory.
        /// </summary>
        public void DeleteAllCache()
        {
            var cachePath = GetVRChatCacheLocation();
            if (Directory.Exists(cachePath))
            {
                Directory.Delete(cachePath, true);
                Directory.CreateDirectory(cachePath);
            }
        }

        /// <summary>
        /// Removes empty directories from the VRChat cache directory and deletes old versions of cached asset bundles.
        /// </summary>
        public List<string> SweepCache()
        {
            var output = new List<string>();
            var cachePath = GetVRChatCacheLocation();
            if (!Directory.Exists(cachePath))
                return output;
            var directories = new DirectoryInfo(cachePath);
            var cacheDirectories = directories.GetDirectories();
            foreach (var cacheDirectory in cacheDirectories)
            {
                // var versionDirectories = cacheDirectory.GetDirectories().OrderBy(d => ReverseHexToDecimal(d.Name)).ToArray();
                var versionDirectories =
                    cacheDirectory.GetDirectories().OrderBy(d => d.LastWriteTime).ToArray();
                for (var index = 0; index < versionDirectories.Length; index++)
                {
                    var versionDirectory = versionDirectories[index];
                    if (versionDirectory.GetDirectories().Length + versionDirectory.GetFiles().Length == 0)
                    {
                        versionDirectory.Delete(); // delete empty directory
                        continue;
                    }

                    if (index == versionDirectories.Length - 1)
                        continue; // skip last version

                    if (File.Exists(Path.Join(versionDirectory.FullName, "__lock")))
                        continue; // skip locked version

                    versionDirectory.Delete(true);
                    output.Add($"{cacheDirectory.Name}\\{versionDirectory.Name}");
                }

                if (cacheDirectory.GetDirectories().Length + cacheDirectory.GetFiles().Length == 0)
                    cacheDirectory.Delete(); // delete empty directory
            }

            return output;
        }

        /// <summary>
        /// Returns the size of the VRChat cache directory in bytes.
        /// </summary>
        /// <returns>The size of the VRChat cache directory in bytes.</returns>
        public long GetCacheSize()
        {
            var cachePath = GetVRChatCacheLocation();

            if (!Directory.Exists(cachePath)) return 0;

            return DirSize(new DirectoryInfo(cachePath));
        }


        /// <summary>
        /// Recursively calculates the size of a directory and all its subdirectories.
        /// </summary>
        /// <param name="d">The directory to calculate the size of.</param>
        /// <returns>The size of the directory and all its subdirectories in bytes.</returns>
        public long DirSize(DirectoryInfo d)
        {
            long size = 0;
            FileInfo[] files = d.GetFiles("*.*", SearchOption.AllDirectories);
            foreach (FileInfo file in files)
            {
                size += file.Length;
            }
            return size;
        }
    }
}
