Add led manager with support for Babble boards

This commit is contained in:
Lorow
2024-09-21 17:07:41 +02:00
parent 05e643a5de
commit e4daa62bb7
7 changed files with 238 additions and 28 deletions

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#include "LEDManager.hpp"
const char *LED_MANAGER_TAG = "[LED_MANAGER]";
LEDManager::ledStateMap_t LEDManager::ledStateMap = {
{LEDStates_e::_LedStateNone, {{0, 500}}},
{LEDStates_e::_Improv_Error,
{{1, 1000}, {0, 500}, {0, 1000}, {0, 500}, {1, 1000}}},
{LEDStates_e::_Improv_Start,
{{1, 500}, {0, 300}, {0, 300}, {0, 300}, {1, 500}}},
{LEDStates_e::_Improv_Stop,
{{1, 300}, {0, 500}, {0, 500}, {0, 500}, {1, 300}}},
{LEDStates_e::_Improv_Processing,
{{1, 200}, {0, 100}, {0, 500}, {0, 100}, {1, 200}}},
{LEDStates_e::_WebServerState_Error,
{{1, 200}, {0, 100}, {0, 500}, {0, 100}, {1, 200}}},
{LEDStates_e::_WiFiState_Error,
{{1, 200}, {0, 100}, {0, 500}, {0, 100}, {1, 200}}},
{LEDStates_e::_MDNSState_Error,
{{1, 200},
{0, 100},
{1, 200},
{0, 100},
{0, 500},
{0, 100},
{1, 200},
{0, 100},
{1, 200}}},
{LEDStates_e::_Camera_Error,
{{1, 5000}}}, // this also works as a more general error - something went
// critically wrong? We go here
{LEDStates_e::_WiFiState_Connecting, {{1, 100}, {0, 100}}},
{LEDStates_e::_WiFiState_Connected,
{{1, 100},
{0, 100},
{1, 100},
{0, 100},
{1, 100},
{0, 100},
{1, 100},
{0, 100},
{1, 100},
{0, 100}}}};
std::vector<LEDStates_e> LEDManager::keepAliveStates = {
LEDStates_e::_WebServerState_Error, LEDStates_e::_Camera_Error};
LEDManager::LEDManager(gpio_num_t pin) : blink_led_pin(pin), state(false) {}
#ifdef USE_ILLUMNATIOR_PIN
LEDManager::LEDManager(gpio_num_t pin, gpio_num_t illumninator_led_pin) : blink_led_pin(pin), illumninator_led_pin(illumninator_led_pin) state(false) {}
#endif
void LEDManager::setup()
{
ESP_LOGD(LED_MANAGER_TAG, "Setting up status led.");
gpio_reset_pin(blink_led_pin);
/* Set the GPIO as a push/pull output */
gpio_set_direction(blink_led_pin, GPIO_MODE_OUTPUT);
// the defualt state is _LedStateNone so we're fine
this->currentState = ledStateManager.getCurrentState();
this->currentPatternIndex = 0;
BlinkPatterns_t pattern =
this->ledStateMap[this->currentState][this->currentPatternIndex];
this->toggleLED(pattern.state);
this->nextStateChangeMillis = pattern.delayTime;
#ifdef USE_ILLUMNATIOR_PIN
ESP_LOGD(LED_MANAGER_TAG, "Setting up illuminator led.");
const int ledPin = 1; // Replace this with a command endpoint eventually.
const int freq = 5000;
const auto resolution = LEDC_TIMER_8_BIT;
const int dutyCycle = 255;
ledc_timer_config_t ledc_timer = {
.speed_mode = LEDC_LOW_SPEED_MODE,
.duty_resolution = resolution,
.timer_num = LEDC_TIMER_0,
.freq_hz = freq,
.clk_cfg = LEDC_AUTO_CLK};
ESP_ERROR_CHECK(ledc_timer_config(&ledc_timer));
ledc_channel_config_t ledc_channel = {
.gpio_num = this->illumninator_led_pin,
.speed_mode = LEDC_LOW_SPEED_MODE,
.channel = LEDC_CHANNEL_0,
.intr_type = LEDC_INTR_DISABLE,
.timer_sel = LEDC_TIMER_0,
.duty = dutyCycle,
.hpoint = 0};
ESP_ERROR_CHECK(ledc_channel_config(&ledc_channel));
#endif
ESP_LOGD(LED_MANAGER_TAG, "Done.");
}
/**
* @brief Display the current state of the LED manager as a pattern of blinking
* LED
* @details This function must be called in the main loop
*/
void LEDManager::handleLED()
{
if (Helpers::getTimeInMillis() <= this->nextStateChangeMillis)
{
return;
}
// !TODO what if we want a looping state? Or a state that needs to stay
// bright? Am overthinking this, aren't I?
// we've reached the timeout on that state, check if we can grab next one and
// start displaying it, or if we need to keep displaying the current one
if (this->currentPatternIndex >
this->ledStateMap[this->currentState].size() - 1)
{
auto nextState = ledStateManager.getCurrentState();
// we want to keep displaying the same state only if its an keepAlive one,
// but we should change if the incoming one is also an errours state, maybe
// more serious one this time <- this may be a bad idea
if ((std::find(this->keepAliveStates.begin(), this->keepAliveStates.end(),
this->currentState) != this->keepAliveStates.end() ||
std::find(this->keepAliveStates.begin(), this->keepAliveStates.end(),
nextState) != this->keepAliveStates.end()) ||
(this->currentState != nextState &&
this->ledStateMap.find(nextState) != this->ledStateMap.end()))
{
ESP_LOGD(LED_MANAGER_TAG, "Updating the state and reseting");
this->toggleLED(false);
this->currentState = nextState;
this->currentPatternIndex = 0;
BlinkPatterns_t pattern =
this->ledStateMap[this->currentState][this->currentPatternIndex];
this->nextStateChangeMillis = Helpers::getTimeInMillis() + pattern.delayTime;
return;
}
// it wasn't a keepAlive state, nor did we have another one ready,
// we're done for now
this->toggleLED(false);
return;
}
// we can safely advance it and display the next stage
BlinkPatterns_t pattern =
this->ledStateMap[this->currentState][this->currentPatternIndex];
this->toggleLED(pattern.state);
this->nextStateChangeMillis = Helpers::getTimeInMillis() + pattern.delayTime;
ESP_LOGD(LED_MANAGER_TAG, "before updating stage %d", this->currentPatternIndex);
this->currentPatternIndex++;
ESP_LOGD(LED_MANAGER_TAG, "updated stage %d", this->currentPatternIndex);
}
/**
* @brief Turn the LED on or off
*
* @param state
*/
void LEDManager::toggleLED(bool state) const
{
gpio_set_level(blink_led_pin, state);
}

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#pragma once
#ifndef _LEDMANAGER_HPP_
#define _LEDMANAGER_HPP_
#include "driver/gpio.h"
#ifdef USE_ILLUMNATIOR_PIN
#include "driver/ledc.h"
#endif
#include <esp_log.h>
#include <algorithm>
#include <cstdint>
#include <unordered_map>
#include <vector>
#include <StateManager.hpp>
#include <Helpers.hpp>
class LEDManager
{
public:
LEDManager(gpio_num_t blink_led_pin);
#ifdef USE_ILLUMNATIOR_PIN
gpio_num_t illumninator_led_pin;
LEDManager(gpio_num_t blink_led_pin, gpio_num_t illumninator_led_pin);
#endif
void setup();
void handleLED();
private:
gpio_num_t blink_led_pin;
unsigned long nextStateChangeMillis = 0;
bool state = false;
struct BlinkPatterns_t
{
int state;
int delayTime;
};
typedef std::unordered_map<LEDStates_e, std::vector<BlinkPatterns_t>> ledStateMap_t;
static ledStateMap_t ledStateMap;
static std::vector<LEDStates_e> keepAliveStates;
LEDStates_e currentState;
unsigned int currentPatternIndex = 0;
void toggleLED(bool state) const;
};
#endif